diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-04-08 16:17:35 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-04-08 16:41:38 -0300 |
| commit | b9aa3966c00b4bb3ff0292dc28ed53ad26cf284b (patch) | |
| tree | cd2ab3d65c61ac6c6ceb312116e5d138868a3e18 /Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs | |
| parent | 7acd0e01226d64d05b2675f6ae07507039a31835 (diff) | |
Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs | 315 |
1 files changed, 315 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs new file mode 100644 index 00000000..5c2f493e --- /dev/null +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs @@ -0,0 +1,315 @@ +using System; + +using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper; + +namespace Ryujinx.Graphics.Gal.Shader +{ + static partial class ShaderDecode + { + public static void Fadd_C(ShaderIrBlock Block, long OpCode) + { + EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fadd); + } + + public static void Fadd_I(ShaderIrBlock Block, long OpCode) + { + EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fadd); + } + + public static void Fadd_R(ShaderIrBlock Block, long OpCode) + { + EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fadd); + } + + public static void Ffma_CR(ShaderIrBlock Block, long OpCode) + { + EmitAluFfma(Block, OpCode, ShaderOper.CR); + } + + public static void Ffma_I(ShaderIrBlock Block, long OpCode) + { + EmitAluFfma(Block, OpCode, ShaderOper.Immf); + } + + public static void Ffma_RC(ShaderIrBlock Block, long OpCode) + { + EmitAluFfma(Block, OpCode, ShaderOper.RC); + } + + public static void Ffma_RR(ShaderIrBlock Block, long OpCode) + { + EmitAluFfma(Block, OpCode, ShaderOper.RR); + } + + public static void Fmul_C(ShaderIrBlock Block, long OpCode) + { + EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fmul); + } + + public static void Fmul_I(ShaderIrBlock Block, long OpCode) + { + EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fmul); + } + + public static void Fmul_R(ShaderIrBlock Block, long OpCode) + { + EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fmul); + } + + public static void Fsetp_C(ShaderIrBlock Block, long OpCode) + { + EmitFsetp(Block, OpCode, ShaderOper.CR); + } + + public static void Fsetp_I(ShaderIrBlock Block, long OpCode) + { + EmitFsetp(Block, OpCode, ShaderOper.Immf); + } + + public static void Fsetp_R(ShaderIrBlock Block, long OpCode) + { + EmitFsetp(Block, OpCode, ShaderOper.RR); + } + + public static void Ipa(ShaderIrBlock Block, long OpCode) + { + ShaderIrNode OperA = GetOperAbuf28(OpCode); + ShaderIrNode OperB = GetOperGpr20 (OpCode); + + ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB); + + Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + } + + public static void Lop32i(ShaderIrBlock Block, long OpCode) + { + int SubOp = (int)(OpCode >> 53) & 3; + + bool Ia = ((OpCode >> 55) & 1) != 0; + bool Ib = ((OpCode >> 56) & 1) != 0; + + ShaderIrInst Inst = 0; + + switch (SubOp) + { + case 0: Inst = ShaderIrInst.And; break; + case 1: Inst = ShaderIrInst.Or; break; + case 2: Inst = ShaderIrInst.Xor; break; + } + + ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), Ia); + + //SubOp == 3 is pass, used by the not instruction + //which just moves the inverted register value. + if (SubOp < 3) + { + ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), Ib); + + ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB); + + Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + } + else + { + Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode)); + } + } + + public static void Mufu(ShaderIrBlock Block, long OpCode) + { + int SubOp = (int)(OpCode >> 20) & 7; + + bool Aa = ((OpCode >> 46) & 1) != 0; + bool Na = ((OpCode >> 48) & 1) != 0; + + ShaderIrInst Inst = 0; + + switch (SubOp) + { + case 0: Inst = ShaderIrInst.Fcos; break; + case 1: Inst = ShaderIrInst.Fsin; break; + case 2: Inst = ShaderIrInst.Fex2; break; + case 3: Inst = ShaderIrInst.Flg2; break; + case 4: Inst = ShaderIrInst.Frcp; break; + case 5: Inst = ShaderIrInst.Frsq; break; + + default: throw new NotImplementedException(SubOp.ToString()); + } + + ShaderIrNode OperA = GetOperGpr8(OpCode); + + ShaderIrOp Op = new ShaderIrOp(Inst, GetAluAbsNeg(OperA, Aa, Na)); + + Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + } + + public static void Shr_C(ShaderIrBlock Block, long OpCode) + { + EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode)); + } + + public static void Shr_I(ShaderIrBlock Block, long OpCode) + { + EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode)); + } + + public static void Shr_R(ShaderIrBlock Block, long OpCode) + { + EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode)); + } + + private static ShaderIrInst GetShrInst(long OpCode) + { + bool Signed = ((OpCode >> 48) & 1) != 0; + + return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr; + } + + private static void EmitAluBinary( + ShaderIrBlock Block, + long OpCode, + ShaderOper Oper, + ShaderIrInst Inst) + { + ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + + switch (Oper) + { + case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; + case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; + case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + + default: throw new ArgumentException(nameof(Oper)); + } + + ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB); + + Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + } + + private static void EmitAluBinaryF( + ShaderIrBlock Block, + long OpCode, + ShaderOper Oper, + ShaderIrInst Inst) + { + bool Nb = ((OpCode >> 45) & 1) != 0; + bool Aa = ((OpCode >> 46) & 1) != 0; + bool Na = ((OpCode >> 48) & 1) != 0; + bool Ab = ((OpCode >> 49) & 1) != 0; + bool Ad = ((OpCode >> 50) & 1) != 0; + + ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + + if (Inst == ShaderIrInst.Fadd) + { + OperA = GetAluAbsNeg(OperA, Aa, Na); + } + + switch (Oper) + { + case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; + case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; + case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + + default: throw new ArgumentException(nameof(Oper)); + } + + OperB = GetAluAbsNeg(OperB, Ab, Nb); + + ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB); + + Op = GetAluAbs(Op, Ad); + + Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + } + + private static void EmitAluFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + { + bool Nb = ((OpCode >> 48) & 1) != 0; + bool Nc = ((OpCode >> 49) & 1) != 0; + + ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC; + + switch (Oper) + { + case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; + case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; + case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break; + case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + + default: throw new ArgumentException(nameof(Oper)); + } + + OperB = GetAluNeg(OperB, Nb); + + if (Oper == ShaderOper.RC) + { + OperC = GetAluNeg(GetOperCbuf34(OpCode), Nc); + } + else + { + OperC = GetAluNeg(GetOperGpr39(OpCode), Nc); + } + + ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC); + + Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + } + + private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + { + bool Aa = ((OpCode >> 7) & 1) != 0; + bool Np = ((OpCode >> 42) & 1) != 0; + bool Na = ((OpCode >> 43) & 1) != 0; + bool Ab = ((OpCode >> 44) & 1) != 0; + + ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + + switch (Oper) + { + case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; + case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; + case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + + default: throw new ArgumentException(nameof(Oper)); + } + + ShaderIrInst CmpInst = GetCmp(OpCode); + + ShaderIrOp Op = new ShaderIrOp(CmpInst, + GetAluAbsNeg(OperA, Aa, Na), + GetAluAbs (OperB, Ab)); + + ShaderIrOperPred P0Node = GetOperPred3 (OpCode); + ShaderIrOperPred P1Node = GetOperPred0 (OpCode); + ShaderIrOperPred P2Node = GetOperPred39(OpCode); + + Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode)); + + ShaderIrInst LopInst = GetBLop(OpCode); + + if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst) + { + return; + } + + ShaderIrNode P2NNode = P2Node; + + if (Np) + { + P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode); + } + + Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node); + + Op = new ShaderIrOp(LopInst, Op, P2NNode); + + Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode)); + + Op = new ShaderIrOp(LopInst, P0Node, P2NNode); + + Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode)); + } + } +}
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