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| author | gdkchan <gab.dark.100@gmail.com> | 2018-04-25 23:11:26 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-04-25 23:12:26 -0300 |
| commit | a38a72b0622f89897bdcd01b6d00ea6bc142c34f (patch) | |
| tree | 2025cdddaa7ef6769ac69c51eeede0924ffcba5f /Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs | |
| parent | 211f7f69db4d84b82caa3ee62d4ecdfbbd95604d (diff) | |
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs index 830aeb8c..42609bce 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs @@ -66,6 +66,21 @@ namespace Ryujinx.Graphics.Gal.Shader EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fmul); } + public static void Fset_C(ShaderIrBlock Block, long OpCode) + { + EmitFset(Block, OpCode, ShaderOper.CR); + } + + public static void Fset_I(ShaderIrBlock Block, long OpCode) + { + EmitFset(Block, OpCode, ShaderOper.Immf); + } + + public static void Fset_R(ShaderIrBlock Block, long OpCode) + { + EmitFset(Block, OpCode, ShaderOper.RR); + } + public static void Fsetp_C(ShaderIrBlock Block, long OpCode) { EmitFsetp(Block, OpCode, ShaderOper.CR); @@ -279,6 +294,78 @@ namespace Ryujinx.Graphics.Gal.Shader Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); } + private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + { + EmitSet(Block, OpCode, true, Oper); + } + + private static void EmitIset(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + { + EmitSet(Block, OpCode, false, Oper); + } + + private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper) + { + bool Na = ((OpCode >> 43) & 1) != 0; + bool Ab = ((OpCode >> 44) & 1) != 0; + bool Nb = ((OpCode >> 53) & 1) != 0; + bool Aa = ((OpCode >> 54) & 1) != 0; + + ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + + switch (Oper) + { + case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; + case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break; + case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; + case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + + default: throw new ArgumentException(nameof(Oper)); + } + + ShaderIrInst CmpInst; + + if (IsFloat) + { + OperA = GetAluAbsNeg(OperA, Aa, Na); + OperB = GetAluAbsNeg(OperB, Ab, Nb); + + CmpInst = GetCmpF(OpCode); + } + else + { + CmpInst = GetCmp(OpCode); + } + + ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB); + + ShaderIrInst LopInst = GetBLop(OpCode); + + ShaderIrOperPred PNode = GetOperPred39(OpCode); + + ShaderIrOperImmf Imm0 = new ShaderIrOperImmf(0); + ShaderIrOperImmf Imm1 = new ShaderIrOperImmf(1); + + ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0); + ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1); + + if (LopInst != ShaderIrInst.Band || !PNode.IsConst) + { + ShaderIrOp Op2 = new ShaderIrOp(LopInst, Op, PNode); + + Asg0 = new ShaderIrCond(Op2, Asg0, Not: true); + Asg1 = new ShaderIrCond(Op2, Asg1, Not: false); + } + else + { + Asg0 = new ShaderIrCond(Op, Asg0, Not: true); + Asg1 = new ShaderIrCond(Op, Asg1, Not: false); + } + + Block.AddNode(GetPredNode(Asg0, OpCode)); + Block.AddNode(GetPredNode(Asg1, OpCode)); + } + private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { EmitSetp(Block, OpCode, true, Oper); |
