aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2018-04-25 23:11:26 -0300
committergdkchan <gab.dark.100@gmail.com>2018-04-25 23:12:26 -0300
commita38a72b0622f89897bdcd01b6d00ea6bc142c34f (patch)
tree2025cdddaa7ef6769ac69c51eeede0924ffcba5f /Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
parent211f7f69db4d84b82caa3ee62d4ecdfbbd95604d (diff)
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs87
1 files changed, 87 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
index 830aeb8c..42609bce 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
@@ -66,6 +66,21 @@ namespace Ryujinx.Graphics.Gal.Shader
EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fmul);
}
+ public static void Fset_C(ShaderIrBlock Block, long OpCode)
+ {
+ EmitFset(Block, OpCode, ShaderOper.CR);
+ }
+
+ public static void Fset_I(ShaderIrBlock Block, long OpCode)
+ {
+ EmitFset(Block, OpCode, ShaderOper.Immf);
+ }
+
+ public static void Fset_R(ShaderIrBlock Block, long OpCode)
+ {
+ EmitFset(Block, OpCode, ShaderOper.RR);
+ }
+
public static void Fsetp_C(ShaderIrBlock Block, long OpCode)
{
EmitFsetp(Block, OpCode, ShaderOper.CR);
@@ -279,6 +294,78 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
+ private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ {
+ EmitSet(Block, OpCode, true, Oper);
+ }
+
+ private static void EmitIset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
+ {
+ EmitSet(Block, OpCode, false, Oper);
+ }
+
+ private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
+ {
+ bool Na = ((OpCode >> 43) & 1) != 0;
+ bool Ab = ((OpCode >> 44) & 1) != 0;
+ bool Nb = ((OpCode >> 53) & 1) != 0;
+ bool Aa = ((OpCode >> 54) & 1) != 0;
+
+ ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
+
+ switch (Oper)
+ {
+ case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
+ case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
+ case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
+ case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
+
+ default: throw new ArgumentException(nameof(Oper));
+ }
+
+ ShaderIrInst CmpInst;
+
+ if (IsFloat)
+ {
+ OperA = GetAluAbsNeg(OperA, Aa, Na);
+ OperB = GetAluAbsNeg(OperB, Ab, Nb);
+
+ CmpInst = GetCmpF(OpCode);
+ }
+ else
+ {
+ CmpInst = GetCmp(OpCode);
+ }
+
+ ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
+
+ ShaderIrInst LopInst = GetBLop(OpCode);
+
+ ShaderIrOperPred PNode = GetOperPred39(OpCode);
+
+ ShaderIrOperImmf Imm0 = new ShaderIrOperImmf(0);
+ ShaderIrOperImmf Imm1 = new ShaderIrOperImmf(1);
+
+ ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0);
+ ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1);
+
+ if (LopInst != ShaderIrInst.Band || !PNode.IsConst)
+ {
+ ShaderIrOp Op2 = new ShaderIrOp(LopInst, Op, PNode);
+
+ Asg0 = new ShaderIrCond(Op2, Asg0, Not: true);
+ Asg1 = new ShaderIrCond(Op2, Asg1, Not: false);
+ }
+ else
+ {
+ Asg0 = new ShaderIrCond(Op, Asg0, Not: true);
+ Asg1 = new ShaderIrCond(Op, Asg1, Not: false);
+ }
+
+ Block.AddNode(GetPredNode(Asg0, OpCode));
+ Block.AddNode(GetPredNode(Asg1, OpCode));
+ }
+
private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{
EmitSetp(Block, OpCode, true, Oper);