aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2018-11-28 20:18:09 -0200
committerGitHub <noreply@github.com>2018-11-28 20:18:09 -0200
commit00579927e43bf55ee06ae02933c1e755fb4120eb (patch)
tree0fd06db7b28e0accf87b465ec6f4dc74691febab /Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs
parente7fe7d724778535f8eff390abef54274a343c0b7 (diff)
Better process implementation (#491)
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs')
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs
index 94639405..411d33aa 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs
@@ -30,6 +30,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)Size, HostAddress);
}
+ public void SetData(byte[] Data)
+ {
+ GL.BindBuffer(Target, Handle);
+
+ GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)Data.Length, Data);
+ }
+
public void Dispose()
{
Dispose(true);