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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-08-19 22:25:26 -0300
committergdkchan <gab.dark.100@gmail.com>2018-08-19 22:25:26 -0300
commit726de8c46ab10f1b0684fe14bca1ca96ba6d2832 (patch)
tree5da68699e9062f1c01ef3da9d9eceb75657b2f93 /Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs
parent056c2840b1851657c3855fb72776837c89ff59d3 (diff)
Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs')
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs
index b0f6da45..985f1086 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderer.cs
@@ -23,7 +23,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
Buffer = new OGLConstBuffer();
- FrameBuffer = new OGLFrameBuffer();
+ Texture = new OGLTexture();
+
+ FrameBuffer = new OGLFrameBuffer(Texture as OGLTexture);
Rasterizer = new OGLRasterizer();
@@ -31,8 +33,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Pipeline = new OGLPipeline(Buffer as OGLConstBuffer, Rasterizer as OGLRasterizer, Shader as OGLShader);
- Texture = new OGLTexture();
-
ActionsQueue = new ConcurrentQueue<Action>();
}