diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-11-17 02:01:31 -0200 |
|---|---|---|
| committer | Ac_K <Acoustik666@gmail.com> | 2018-11-17 05:01:31 +0100 |
| commit | d2bb458b51bbcbc097f8f53ac2a3b8b15a723a45 (patch) | |
| tree | 943f74d8edaf99c538eeaeeee01d8c5c55e5eec8 /Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs | |
| parent | b833183ef640934e82106cb91f7ced65d81e3b07 (diff) | |
Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes
* Remove some debug code
* Correct RGBX8 format
* Add support for linked Texture Sampler Control
* Attempt to fix upside down screen issue
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs index 17fddffa..8d04f1aa 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs @@ -421,8 +421,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL ClearBufferMask Mask = GetClearMask(SrcTex); - GL.Clear(Mask); - GL.BlitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter); } } |
