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| author | BaronKiko <BaronKiko@users.noreply.github.com> | 2019-03-02 10:50:21 +0000 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-03-02 21:50:21 +1100 |
| commit | 0973daefa1a509a8b08c936384251f1fee475587 (patch) | |
| tree | 7eae6ce82eca17745f2e4c80c960b421a7f68baa /Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs | |
| parent | dbc105eafba1db23858c015d6bd24c42c5dc255c (diff) | |
Fixed Scissor Test on Intel based GPUs (#595)
* Reworked scissor tests to remove fixme and handle issues with intel gpu's
* Error handling for scissor tests
* Disable strict opengl by default
* Reformatting for JD
* Updated scheme for new property in config
* Fixed typo
* Moved magic value to constant. I liked the magic :(
* Fixed ordering for undertale
* Fixed undertale bug
* Removed strict opengl in favour of required. With this an exception is no longer thrown, just a warning for required extensions
* Uses clamp instead of if's
* Removed evil tabs and no longer used include
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs index 8dd3b37f..53cfd4a6 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs @@ -367,9 +367,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL GL.Disable(EnableCap.FramebufferSrgb); - // Will be re-enabled if needed while binding, called before any game GL calls - GL.Disable(EnableCap.ScissorTest); - GL.BlitFramebuffer( SrcX0, SrcY0, |
