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authorBaronKiko <BaronKiko@users.noreply.github.com>2019-03-02 10:50:21 +0000
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-03-02 21:50:21 +1100
commit0973daefa1a509a8b08c936384251f1fee475587 (patch)
tree7eae6ce82eca17745f2e4c80c960b421a7f68baa /Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs
parentdbc105eafba1db23858c015d6bd24c42c5dc255c (diff)
Fixed Scissor Test on Intel based GPUs (#595)
* Reworked scissor tests to remove fixme and handle issues with intel gpu's * Error handling for scissor tests * Disable strict opengl by default * Reformatting for JD * Updated scheme for new property in config * Fixed typo * Moved magic value to constant. I liked the magic :( * Fixed ordering for undertale * Fixed undertale bug * Removed strict opengl in favour of required. With this an exception is no longer thrown, just a warning for required extensions * Uses clamp instead of if's * Removed evil tabs and no longer used include
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs')
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs
index 8dd3b37f..53cfd4a6 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRenderTarget.cs
@@ -367,9 +367,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.Disable(EnableCap.FramebufferSrgb);
- // Will be re-enabled if needed while binding, called before any game GL calls
- GL.Disable(EnableCap.ScissorTest);
-
GL.BlitFramebuffer(
SrcX0,
SrcY0,