diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-11-17 02:01:31 -0200 |
|---|---|---|
| committer | Ac_K <Acoustik666@gmail.com> | 2018-11-17 05:01:31 +0100 |
| commit | d2bb458b51bbcbc097f8f53ac2a3b8b15a723a45 (patch) | |
| tree | 943f74d8edaf99c538eeaeeee01d8c5c55e5eec8 /Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs | |
| parent | b833183ef640934e82106cb91f7ced65d81e3b07 (diff) | |
Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes
* Remove some debug code
* Correct RGBX8 format
* Add support for linked Texture Sampler Control
* Attempt to fix upside down screen issue
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs index b499f18d..918163be 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs @@ -139,6 +139,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL case GalImageFormat.RG32 | GalImageFormat.Float: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float); case GalImageFormat.RG32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int); case GalImageFormat.RG32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt); + case GalImageFormat.RGBX8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb8, PixelFormat.Rgba, PixelType.UnsignedByte); case GalImageFormat.RGBA8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte); case GalImageFormat.RGBA8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte); case GalImageFormat.RGBA8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte); @@ -174,10 +175,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL case GalImageFormat.R8 | GalImageFormat.Unorm: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte); case GalImageFormat.R11G11B10 | GalImageFormat.Float: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev); + case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort); + case GalImageFormat.D24 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent24, PixelFormat.DepthComponent, PixelType.UnsignedInt); case GalImageFormat.D24S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248); case GalImageFormat.D24S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248); case GalImageFormat.D32 | GalImageFormat.Float: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float); - case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort); case GalImageFormat.D32S8 | GalImageFormat.Float: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev); } |
