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authorgdkchan <gab.dark.100@gmail.com>2018-06-23 21:39:25 -0300
committerGitHub <noreply@github.com>2018-06-23 21:39:25 -0300
commite7559f128f99058774a8d53aa45213b51c085e76 (patch)
tree42d367bfb4248b19cf2ce55439d24437bbbd2ccb /Ryujinx.Graphics/Gal/OpenGL/OGLBlend.cs
parent69697957e6406235d512a89d9144c160fe7efbfd (diff)
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLBlend.cs')
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLBlend.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLBlend.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLBlend.cs
index e33851e5..7175e3a0 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLBlend.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLBlend.cs
@@ -2,7 +2,7 @@ using OpenTK.Graphics.OpenGL;
namespace Ryujinx.Graphics.Gal.OpenGL
{
- class OGLBlend
+ public class OGLBlend : IGalBlend
{
public void Enable()
{