diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-04-13 15:12:58 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-04-13 15:12:58 -0300 |
| commit | c8c86a3854fb3c96e65eca6b59d6058270a21a17 (patch) | |
| tree | 0f280e0b595d953ca081e493eda41d884fb34ef6 /Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs | |
| parent | 262b5b80541d23ed248d5b4f2220a479a35d5969 (diff) | |
Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs | 250 |
1 files changed, 0 insertions, 250 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs deleted file mode 100644 index 7e7725d6..00000000 --- a/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs +++ /dev/null @@ -1,250 +0,0 @@ -using OpenTK; -using OpenTK.Graphics.OpenGL; -using System; - -namespace Ryujinx.Graphics.Gal.OpenGL -{ - unsafe class FrameBuffer - { - public int WindowWidth { get; set; } - public int WindowHeight { get; set; } - - private int VtxShaderHandle; - private int FragShaderHandle; - private int PrgShaderHandle; - - private int TexHandle; - private int TexWidth; - private int TexHeight; - - private int VaoHandle; - private int VboHandle; - - private int[] Pixels; - - private byte* FbPtr; - - private object FbPtrLock; - - public FrameBuffer(int Width, int Height) - { - if (Width < 0) - { - throw new ArgumentOutOfRangeException(nameof(Width)); - } - - if (Height < 0) - { - throw new ArgumentOutOfRangeException(nameof(Height)); - } - - FbPtrLock = new object(); - - TexWidth = Width; - TexHeight = Height; - - WindowWidth = Width; - WindowHeight = Height; - - SetupShaders(); - SetupTexture(); - SetupVertex(); - } - - private void SetupShaders() - { - VtxShaderHandle = GL.CreateShader(ShaderType.VertexShader); - FragShaderHandle = GL.CreateShader(ShaderType.FragmentShader); - - string VtxShaderSource = EmbeddedResource.GetString("GlFbVtxShader"); - string FragShaderSource = EmbeddedResource.GetString("GlFbFragShader"); - - GL.ShaderSource(VtxShaderHandle, VtxShaderSource); - GL.ShaderSource(FragShaderHandle, FragShaderSource); - GL.CompileShader(VtxShaderHandle); - GL.CompileShader(FragShaderHandle); - - PrgShaderHandle = GL.CreateProgram(); - - GL.AttachShader(PrgShaderHandle, VtxShaderHandle); - GL.AttachShader(PrgShaderHandle, FragShaderHandle); - GL.LinkProgram(PrgShaderHandle); - GL.UseProgram(PrgShaderHandle); - - int TexUniformLocation = GL.GetUniformLocation(PrgShaderHandle, "tex"); - - GL.Uniform1(TexUniformLocation, 0); - - int WindowSizeUniformLocation = GL.GetUniformLocation(PrgShaderHandle, "window_size"); - - GL.Uniform2(WindowSizeUniformLocation, new Vector2(1280.0f, 720.0f)); - } - - private void SetupTexture() - { - Pixels = new int[TexWidth * TexHeight]; - - if (TexHandle == 0) - { - TexHandle = GL.GenTexture(); - } - - GL.BindTexture(TextureTarget.Texture2D, TexHandle); - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); - GL.TexImage2D(TextureTarget.Texture2D, - 0, - PixelInternalFormat.Rgba, - TexWidth, - TexHeight, - 0, - PixelFormat.Rgba, - PixelType.UnsignedByte, - IntPtr.Zero); - } - - private void SetupVertex() - { - VaoHandle = GL.GenVertexArray(); - VboHandle = GL.GenBuffer(); - - float[] Buffer = new float[] - { - -1, 1, 0, 0, - 1, 1, 1, 0, - -1, -1, 0, 1, - 1, -1, 1, 1 - }; - - IntPtr Length = new IntPtr(Buffer.Length * 4); - - GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle); - GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw); - GL.BindBuffer(BufferTarget.ArrayBuffer, 0); - - GL.BindVertexArray(VaoHandle); - - GL.EnableVertexAttribArray(0); - - GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle); - - GL.VertexAttribPointer(0, 2, VertexAttribPointerType.Float, false, 16, 0); - - GL.EnableVertexAttribArray(1); - - GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle); - - GL.VertexAttribPointer(1, 2, VertexAttribPointerType.Float, false, 16, 8); - - GL.BindVertexArray(0); - } - - public unsafe void Set(byte* Fb, int Width, int Height, Matrix2 Transform, Vector2 Offs) - { - if (Fb == null) - { - throw new ArgumentNullException(nameof(Fb)); - } - - if (Width < 0) - { - throw new ArgumentOutOfRangeException(nameof(Width)); - } - - if (Height < 0) - { - throw new ArgumentOutOfRangeException(nameof(Height)); - } - - lock (FbPtrLock) - { - FbPtr = Fb; - } - - if (Width != TexWidth || - Height != TexHeight) - { - TexWidth = Width; - TexHeight = Height; - - SetupTexture(); - } - - GL.UseProgram(PrgShaderHandle); - - int TransformUniformLocation = GL.GetUniformLocation(PrgShaderHandle, "transform"); - - GL.UniformMatrix2(TransformUniformLocation, false, ref Transform); - - int WindowSizeUniformLocation = GL.GetUniformLocation(PrgShaderHandle, "window_size"); - - GL.Uniform2(WindowSizeUniformLocation, new Vector2(WindowWidth, WindowHeight)); - - int OffsetUniformLocation = GL.GetUniformLocation(PrgShaderHandle, "offset"); - - GL.Uniform2(OffsetUniformLocation, Offs); - } - - public void Reset() - { - lock (FbPtrLock) - { - FbPtr = null; - } - } - - public void Render() - { - lock (FbPtrLock) - { - if (FbPtr == null) - { - return; - } - - for (int Y = 0; Y < TexHeight; Y++) - for (int X = 0; X < TexWidth; X++) - { - Pixels[X + Y * TexWidth] = *((int*)(FbPtr + GetSwizzleOffset(X, Y))); - } - } - - GL.BindTexture(TextureTarget.Texture2D, TexHandle); - GL.TexSubImage2D(TextureTarget.Texture2D, - 0, - 0, - 0, - TexWidth, - TexHeight, - PixelFormat.Rgba, - PixelType.UnsignedByte, - Pixels); - - GL.ActiveTexture(TextureUnit.Texture0); - - GL.BindVertexArray(VaoHandle); - - GL.UseProgram(PrgShaderHandle); - - GL.DrawArrays(PrimitiveType.TriangleStrip, 0, 4); - } - - private int GetSwizzleOffset(int X, int Y) - { - int Pos; - - Pos = (Y & 0x7f) >> 4; - Pos += (X >> 4) << 3; - Pos += (Y >> 7) * ((TexWidth >> 4) << 3); - Pos *= 1024; - Pos += ((Y & 0xf) >> 3) << 9; - Pos += ((X & 0xf) >> 3) << 8; - Pos += ((Y & 0x7) >> 1) << 6; - Pos += ((X & 0x7) >> 2) << 5; - Pos += ((Y & 0x1) >> 0) << 4; - Pos += ((X & 0x3) >> 0) << 2; - - return Pos; - } - } -}
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