diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-03-12 01:04:52 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-03-12 01:14:12 -0300 |
| commit | 7a27990faa557c5c93f52e5cb082d551ad119ed0 (patch) | |
| tree | a0800fded014a4a6afe738e5a65a17bc78cf0c19 /Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs | |
| parent | 3aaa4717b6f7400bac862e589a1f345e70e78d56 (diff) | |
Allow more than one process, free resources on process dispose, implement SvcExitThread
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs | 32 |
1 files changed, 25 insertions, 7 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs index 7dc4bffe..b761811f 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs @@ -24,6 +24,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL private byte* FbPtr; + private object FbPtrLock; + public FrameBuffer(int Width, int Height) { if (Width < 0) @@ -36,6 +38,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL throw new ArgumentOutOfRangeException(nameof(Height)); } + FbPtrLock = new object(); + TexWidth = Width; TexHeight = Height; @@ -152,7 +156,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL throw new ArgumentOutOfRangeException(nameof(Height)); } - FbPtr = Fb; + lock (FbPtrLock) + { + FbPtr = Fb; + } if (Width != TexWidth || Height != TexHeight) @@ -178,17 +185,28 @@ namespace Ryujinx.Graphics.Gal.OpenGL GL.Uniform2(OffsetUniformLocation, Offs); } - public void Render() + public void Reset() { - if (FbPtr == null) + lock (FbPtrLock) { - return; + FbPtr = null; } + } - for (int Y = 0; Y < TexHeight; Y++) - for (int X = 0; X < TexWidth; X++) + public void Render() + { + lock (FbPtrLock) { - Pixels[X + Y * TexWidth] = *((int*)(FbPtr + GetSwizzleOffset(X, Y))); + if (FbPtr == null) + { + return; + } + + for (int Y = 0; Y < TexHeight; Y++) + for (int X = 0; X < TexWidth; X++) + { + Pixels[X + Y * TexWidth] = *((int*)(FbPtr + GetSwizzleOffset(X, Y))); + } } GL.BindTexture(TextureTarget.Texture2D, TexHandle); |
