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authorgdkchan <gab.dark.100@gmail.com>2018-08-15 15:59:51 -0300
committerGitHub <noreply@github.com>2018-08-15 15:59:51 -0300
commitc393cdf8e3775bc95850e4d8c8e4c446b286d3b4 (patch)
tree25035a244741d2daf3f7d6be8b23153ff061ea15 /Ryujinx.Graphics/Gal/IGalShader.cs
parent76d95dee05e3c51c18e1799f54cc407e0f633b4e (diff)
More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
Diffstat (limited to 'Ryujinx.Graphics/Gal/IGalShader.cs')
-rw-r--r--Ryujinx.Graphics/Gal/IGalShader.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/IGalShader.cs b/Ryujinx.Graphics/Gal/IGalShader.cs
index a9bd1381..5174c039 100644
--- a/Ryujinx.Graphics/Gal/IGalShader.cs
+++ b/Ryujinx.Graphics/Gal/IGalShader.cs
@@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Gal
void Create(IGalMemory Memory, long VpAPos, long Key, GalShaderType Type);
+ IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long Key);
IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
void EnsureTextureBinding(string UniformName, int Value);