aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics/Gal/GalImage.cs
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2018-08-19 22:25:26 -0300
committergdkchan <gab.dark.100@gmail.com>2018-08-19 22:25:26 -0300
commit726de8c46ab10f1b0684fe14bca1ca96ba6d2832 (patch)
tree5da68699e9062f1c01ef3da9d9eceb75657b2f93 /Ryujinx.Graphics/Gal/GalImage.cs
parent056c2840b1851657c3855fb72776837c89ff59d3 (diff)
Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
Diffstat (limited to 'Ryujinx.Graphics/Gal/GalImage.cs')
-rw-r--r--Ryujinx.Graphics/Gal/GalImage.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/GalImage.cs b/Ryujinx.Graphics/Gal/GalImage.cs
new file mode 100644
index 00000000..dc6f02e0
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/GalImage.cs
@@ -0,0 +1,33 @@
+namespace Ryujinx.Graphics.Gal
+{
+ public struct GalImage
+ {
+ public int Width;
+ public int Height;
+
+ public GalImageFormat Format;
+
+ public GalTextureSource XSource;
+ public GalTextureSource YSource;
+ public GalTextureSource ZSource;
+ public GalTextureSource WSource;
+
+ public GalImage(
+ int Width,
+ int Height,
+ GalImageFormat Format,
+ GalTextureSource XSource = GalTextureSource.Red,
+ GalTextureSource YSource = GalTextureSource.Green,
+ GalTextureSource ZSource = GalTextureSource.Blue,
+ GalTextureSource WSource = GalTextureSource.Alpha)
+ {
+ this.Width = Width;
+ this.Height = Height;
+ this.Format = Format;
+ this.XSource = XSource;
+ this.YSource = YSource;
+ this.ZSource = ZSource;
+ this.WSource = WSource;
+ }
+ }
+} \ No newline at end of file