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authorriperiperi <rhy3756547@hotmail.com>2022-11-24 07:50:59 +0000
committerGitHub <noreply@github.com>2022-11-24 07:50:59 +0000
commitece36b274da3957d727387d2f7c96adbd0f29bc3 (patch)
treee4f024265342c69eba254083a4308c32a5aad83d /Ryujinx.Graphics.Vulkan
parentf3cc2e5703e5df5c359ce1789a4fb0d73fb9a637 (diff)
GAL: Send all buffer assignments at once rather than individually (#3881)
* GAL: Send all buffer assignments at once rather than individually The `(int first, BufferRange[] ranges)` method call has very significant performance implications when the bindings are spread out, which they generally always are in Vulkan. This change makes it so that these methods are only called a maximum of one time per draw. Significantly improves GPU thread performance in Pokemon Scarlet/Violet. * Address Feedback Removed SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
Diffstat (limited to 'Ryujinx.Graphics.Vulkan')
-rw-r--r--Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs14
-rw-r--r--Ryujinx.Graphics.Vulkan/HelperShader.cs14
-rw-r--r--Ryujinx.Graphics.Vulkan/PipelineBase.cs8
3 files changed, 19 insertions, 17 deletions
diff --git a/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs b/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
index 8479bcf7..4cf9ce87 100644
--- a/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
+++ b/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
@@ -163,12 +163,13 @@ namespace Ryujinx.Graphics.Vulkan
SignalDirty(DirtyFlags.Image);
}
- public void SetStorageBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<BufferRange> buffers)
+ public void SetStorageBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
{
for (int i = 0; i < buffers.Length; i++)
{
- var buffer = buffers[i];
- int index = first + i;
+ var assignment = buffers[i];
+ var buffer = assignment.Range;
+ int index = assignment.Binding;
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
ref Auto<DisposableBuffer> currentVkBuffer = ref _storageBufferRefs[index];
@@ -243,12 +244,13 @@ namespace Ryujinx.Graphics.Vulkan
SignalDirty(DirtyFlags.Texture);
}
- public void SetUniformBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<BufferRange> buffers)
+ public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
{
for (int i = 0; i < buffers.Length; i++)
{
- var buffer = buffers[i];
- int index = first + i;
+ var assignment = buffers[i];
+ var buffer = assignment.Range;
+ int index = assignment.Binding;
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
ref Auto<DisposableBuffer> currentVkBuffer = ref _uniformBufferRefs[index];
diff --git a/Ryujinx.Graphics.Vulkan/HelperShader.cs b/Ryujinx.Graphics.Vulkan/HelperShader.cs
index 1ef22dc2..076a3baa 100644
--- a/Ryujinx.Graphics.Vulkan/HelperShader.cs
+++ b/Ryujinx.Graphics.Vulkan/HelperShader.cs
@@ -177,7 +177,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
- _pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
+ _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@@ -240,7 +240,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, clearColor);
- _pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, ClearColorBufferSize) });
+ _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, ClearColorBufferSize)) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
- pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
+ pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@@ -380,7 +380,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetCommandBuffer(cbs);
- _pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
+ _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
@@ -571,7 +571,7 @@ namespace Ryujinx.Graphics.Vulkan
int conversionType = srcIsMs ? src.Info.BytesPerPixel : -src.Info.BytesPerPixel;
_pipeline.Specialize(conversionType);
- _pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
+ _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
if (src.Info.Target == Target.Texture2DMultisampleArray ||
dst.Info.Target == Target.Texture2DMultisampleArray)
@@ -776,7 +776,7 @@ namespace Ryujinx.Graphics.Vulkan
srcIndirectBufferOffset,
indirectDataSize);
- _pipeline.SetUniformBuffers(0, stackalloc[] { drawCountBufferAligned });
+ _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, drawCountBufferAligned) });
_pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer(), patternBuffer.GetBuffer() });
_pipeline.SetProgram(_programConvertIndirectData);
@@ -804,7 +804,7 @@ namespace Ryujinx.Graphics.Vulkan
0,
convertedCount * outputIndexSize);
- _pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(patternBufferHandle, 0, ParamsBufferSize) });
+ _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(patternBufferHandle, 0, ParamsBufferSize)) });
_pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
_pipeline.SetProgram(_programConvertIndexBuffer);
diff --git a/Ryujinx.Graphics.Vulkan/PipelineBase.cs b/Ryujinx.Graphics.Vulkan/PipelineBase.cs
index 5d2263aa..87155a0d 100644
--- a/Ryujinx.Graphics.Vulkan/PipelineBase.cs
+++ b/Ryujinx.Graphics.Vulkan/PipelineBase.cs
@@ -973,9 +973,9 @@ namespace Ryujinx.Graphics.Vulkan
SignalStateChange();
}
- public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
+ public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
- _descriptorSetUpdater.SetStorageBuffers(CommandBuffer, first, buffers);
+ _descriptorSetUpdater.SetStorageBuffers(CommandBuffer, buffers);
}
public void SetStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
@@ -1013,9 +1013,9 @@ namespace Ryujinx.Graphics.Vulkan
}
}
- public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
+ public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
- _descriptorSetUpdater.SetUniformBuffers(CommandBuffer, first, buffers);
+ _descriptorSetUpdater.SetUniformBuffers(CommandBuffer, buffers);
}
public void SetUserClipDistance(int index, bool enableClip)