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authorriperiperi <rhy3756547@hotmail.com>2023-03-19 20:56:48 +0000
committerGitHub <noreply@github.com>2023-03-19 17:56:48 -0300
commit9f1cf6458c78a42256b1f390f5b3b9159b00a7cb (patch)
tree21e250d28c0fd611de0515fc19a381d4bebc6136 /Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
parent67b4e63cff0d6ce9629c3032f2b0d6414cee1220 (diff)
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/VulkanRenderer.cs')
-rw-r--r--Ryujinx.Graphics.Vulkan/VulkanRenderer.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
index 8d4e54c4..7e7d3036 100644
--- a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
+++ b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
@@ -80,6 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
internal bool IsAmdGcn { get; private set; }
internal bool IsMoltenVk { get; private set; }
internal bool IsTBDR { get; private set; }
+ internal bool IsSharedMemory { get; private set; }
public string GpuVendor { get; private set; }
public string GpuRenderer { get; private set; }
public string GpuVersion { get; private set; }
@@ -313,6 +314,8 @@ namespace Ryujinx.Graphics.Vulkan
portabilityFlags,
vertexBufferAlignment);
+ IsSharedMemory = MemoryAllocator.IsDeviceMemoryShared(Api, _physicalDevice);
+
MemoryAllocator = new MemoryAllocator(Api, _physicalDevice, _device, properties.Limits.MaxMemoryAllocationCount);
CommandBufferPool = VulkanInitialization.CreateCommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
@@ -373,9 +376,9 @@ namespace Ryujinx.Graphics.Vulkan
_initialized = true;
}
- public BufferHandle CreateBuffer(int size)
+ public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
{
- return BufferManager.CreateWithHandle(this, size, false);
+ return BufferManager.CreateWithHandle(this, size, BufferAllocationType.Auto, storageHint);
}
public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
@@ -439,7 +442,7 @@ namespace Ryujinx.Graphics.Vulkan
_syncManager.RegisterFlush();
}
- public ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
+ public PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
{
return BufferManager.GetData(buffer, offset, size);
}