diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2023-03-19 20:56:48 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-19 17:56:48 -0300 |
| commit | 9f1cf6458c78a42256b1f390f5b3b9159b00a7cb (patch) | |
| tree | 21e250d28c0fd611de0515fc19a381d4bebc6136 /Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | |
| parent | 67b4e63cff0d6ce9629c3032f2b0d6414cee1220 (diff) | |
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
* Initial implementation of migration between memory heaps
- Missing OOM handling
- Missing `_map` data safety when remapping
- Copy may not have completed yet (needs some kind of fence)
- Map may be unmapped before it is done being used. (needs scoped access)
- SSBO accesses are all "writes" - maybe pass info in another way.
- Missing keeping map type when resizing buffers (should this be done?)
* Ensure migrated data is in place before flushing.
* Fix issue where old waitable would be signalled.
- There is a real issue where existing Auto<> references need to be replaced.
* Swap bound Auto<> instances when swapping buffer backing
* Fix conversion buffers
* Don't try move buffers if the host has shared memory.
* Make GPU methods return PinnedSpan with scope
* Storage Hint
* Fix stupidity
* Fix rebase
* Tweak rules
Attempt to sidestep BOTW slowdown
* Remove line
* Migrate only when command buffers flush
* Change backing swap log to debug
* Address some feedback
* Disallow backing swap when the flush lock is held by the current thread
* Make PinnedSpan from ReadOnlySpan explicitly unsafe
* Fix some small issues
- Index buffer swap fixed
- Allocate DeviceLocal buffers using a separate block list to images.
* Remove alternative flags
* Address feedback
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/VulkanRenderer.cs')
| -rw-r--r-- | Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index 8d4e54c4..7e7d3036 100644 --- a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -80,6 +80,7 @@ namespace Ryujinx.Graphics.Vulkan internal bool IsAmdGcn { get; private set; } internal bool IsMoltenVk { get; private set; } internal bool IsTBDR { get; private set; } + internal bool IsSharedMemory { get; private set; } public string GpuVendor { get; private set; } public string GpuRenderer { get; private set; } public string GpuVersion { get; private set; } @@ -313,6 +314,8 @@ namespace Ryujinx.Graphics.Vulkan portabilityFlags, vertexBufferAlignment); + IsSharedMemory = MemoryAllocator.IsDeviceMemoryShared(Api, _physicalDevice); + MemoryAllocator = new MemoryAllocator(Api, _physicalDevice, _device, properties.Limits.MaxMemoryAllocationCount); CommandBufferPool = VulkanInitialization.CreateCommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex); @@ -373,9 +376,9 @@ namespace Ryujinx.Graphics.Vulkan _initialized = true; } - public BufferHandle CreateBuffer(int size) + public BufferHandle CreateBuffer(int size, BufferHandle storageHint) { - return BufferManager.CreateWithHandle(this, size, false); + return BufferManager.CreateWithHandle(this, size, BufferAllocationType.Auto, storageHint); } public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info) @@ -439,7 +442,7 @@ namespace Ryujinx.Graphics.Vulkan _syncManager.RegisterFlush(); } - public ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size) + public PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size) { return BufferManager.GetData(buffer, offset, size); } |
