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| author | gdkchan <gab.dark.100@gmail.com> | 2022-11-16 14:53:04 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-16 14:53:04 -0300 |
| commit | f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch) | |
| tree | 082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.Vulkan/Shaders/ConvertIndexBufferShaderSource.comp | |
| parent | b8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff) | |
Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect
* Shader cache version bump
* Use GL_ARB_shader_draw_parameters extension on OpenGL
* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported
* Implement DrawIndex
* Alignment
* Fix some validation errors
* Rename BaseIds to DrawParameters
* Fix incorrect index buffer and vertex buffer size in some cases
* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced
* Perform a regular draw when indirect data is not modified
* Use non-indirect draw methods if indirect buffer was not GPU modified
* Only check if draw parameters match if the shader actually uses them
* Expose Macro HLE setting on GUI
* Reset FirstVertex and FirstInstance after draw
* Update shader cache version again since some people already tested this
* PR feedback
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/Shaders/ConvertIndexBufferShaderSource.comp')
| -rw-r--r-- | Ryujinx.Graphics.Vulkan/Shaders/ConvertIndexBufferShaderSource.comp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ConvertIndexBufferShaderSource.comp b/Ryujinx.Graphics.Vulkan/Shaders/ConvertIndexBufferShaderSource.comp new file mode 100644 index 00000000..d56d6cfd --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shaders/ConvertIndexBufferShaderSource.comp @@ -0,0 +1,58 @@ +#version 450 core + +#extension GL_EXT_scalar_block_layout : require +#extension GL_EXT_shader_8bit_storage : require + +layout (local_size_x = 16, local_size_y = 1, local_size_z = 1) in; + +layout (std430, set = 0, binding = 0) uniform index_buffer_pattern +{ + int ibp_pattern[8]; + int ibp_primitive_vertices; + int ibp_primitive_vertices_out; + int ibp_index_size; + int ibp_index_size_out; + int ibp_base_index; + int ibp_index_stride; + int src_offset; + int total_primitives; +}; + +layout (std430, set = 1, binding = 1) buffer in_s +{ + uint8_t[] in_data; +}; + +layout (std430, set = 1, binding = 2) buffer out_s +{ + uint8_t[] out_data; +}; + +void main() +{ + int primitiveIndex = int(gl_GlobalInvocationID.x); + if (primitiveIndex >= total_primitives) + { + return; + } + + int inOffset = primitiveIndex * ibp_index_stride; + int outOffset = primitiveIndex * ibp_primitive_vertices_out; + + for (int i = 0; i < ibp_primitive_vertices_out; i++) + { + int j; + int io = max(0, inOffset + ibp_base_index + ibp_pattern[i]) * ibp_index_size; + int oo = (outOffset + i) * ibp_index_size_out; + + for (j = 0; j < ibp_index_size; j++) + { + out_data[oo + j] = in_data[src_offset + io + j]; + } + + for (; j < ibp_index_size_out; j++) + { + out_data[oo + j] = uint8_t(0); + } + } +} |
