aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyWideningComputeShaderSource.comp
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2023-02-21 19:21:57 -0300
committerGitHub <noreply@github.com>2023-02-21 19:21:57 -0300
commitc3a5716a95ea93cba9488189fb36d594db5083bc (patch)
treede4a15d2b88bf069193c30f09f19bd7ab139135a /Ryujinx.Graphics.Vulkan/Shaders/ColorCopyWideningComputeShaderSource.comp
parent1f1e2a7f03aad988cb04045eee18a360a807d13f (diff)
Add copy dependency for some incompatible texture formats (#4380)
* Add copy dependency for some incompatible texture formats * Simplify compatibility check
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/Shaders/ColorCopyWideningComputeShaderSource.comp')
-rw-r--r--Ryujinx.Graphics.Vulkan/Shaders/ColorCopyWideningComputeShaderSource.comp31
1 files changed, 31 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyWideningComputeShaderSource.comp b/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyWideningComputeShaderSource.comp
new file mode 100644
index 00000000..a9be454f
--- /dev/null
+++ b/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyWideningComputeShaderSource.comp
@@ -0,0 +1,31 @@
+#version 450 core
+
+layout (std140, binding = 0) uniform ratio_in
+{
+ int ratio;
+};
+
+layout (set = 2, binding = 0) uniform usampler2D src;
+layout (set = 3, binding = 0) writeonly uniform uimage2D dst;
+
+layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
+
+void main()
+{
+ uvec2 coords = gl_GlobalInvocationID.xy;
+ ivec2 imageSz = imageSize(dst);
+
+ if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
+ {
+ return;
+ }
+
+ uvec2 srcCoords = uvec2(coords.x << ratio, coords.y);
+
+ uint r = texelFetchOffset(src, ivec2(srcCoords), 0, ivec2(0, 0)).r;
+ uint g = texelFetchOffset(src, ivec2(srcCoords), 0, ivec2(1, 0)).r;
+ uint b = texelFetchOffset(src, ivec2(srcCoords), 0, ivec2(2, 0)).r;
+ uint a = texelFetchOffset(src, ivec2(srcCoords), 0, ivec2(3, 0)).r;
+
+ imageStore(dst, ivec2(coords), uvec4(r, g, b, a));
+} \ No newline at end of file