diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs')
| -rw-r--r-- | Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs | 245 |
1 files changed, 0 insertions, 245 deletions
diff --git a/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs b/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs deleted file mode 100644 index c30d91c4..00000000 --- a/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs +++ /dev/null @@ -1,245 +0,0 @@ -using Ryujinx.Graphics.GAL; -using Silk.NET.Vulkan; -using System; -using System.Collections.Generic; -using System.Linq; -using System.Threading; - -namespace Ryujinx.Graphics.Vulkan.Queries -{ - class CounterQueue : IDisposable - { - private const int QueryPoolInitialSize = 100; - - private readonly VulkanRenderer _gd; - private readonly Device _device; - private readonly PipelineFull _pipeline; - - public CounterType Type { get; } - public bool Disposed { get; private set; } - - private Queue<CounterQueueEvent> _events = new Queue<CounterQueueEvent>(); - private CounterQueueEvent _current; - - private ulong _accumulatedCounter; - private int _waiterCount; - - private object _lock = new object(); - - private Queue<BufferedQuery> _queryPool; - private AutoResetEvent _queuedEvent = new AutoResetEvent(false); - private AutoResetEvent _wakeSignal = new AutoResetEvent(false); - private AutoResetEvent _eventConsumed = new AutoResetEvent(false); - - private Thread _consumerThread; - - public int ResetSequence { get; private set; } - - internal CounterQueue(VulkanRenderer gd, Device device, PipelineFull pipeline, CounterType type) - { - _gd = gd; - _device = device; - _pipeline = pipeline; - - Type = type; - - _queryPool = new Queue<BufferedQuery>(QueryPoolInitialSize); - for (int i = 0; i < QueryPoolInitialSize; i++) - { - // AMD Polaris GPUs on Windows seem to have issues reporting 64-bit query results. - _queryPool.Enqueue(new BufferedQuery(_gd, _device, _pipeline, type, gd.IsAmdWindows)); - } - - _current = new CounterQueueEvent(this, type, 0); - - _consumerThread = new Thread(EventConsumer); - _consumerThread.Start(); - } - - public void ResetCounterPool() - { - ResetSequence++; - } - - public void ResetFutureCounters(CommandBuffer cmd, int count) - { - // Pre-emptively reset queries to avoid render pass splitting. - lock (_queryPool) - { - count = Math.Min(count, _queryPool.Count); - for (int i = 0; i < count; i++) - { - _queryPool.ElementAt(i).PoolReset(cmd, ResetSequence); - } - } - } - - private void EventConsumer() - { - while (!Disposed) - { - CounterQueueEvent evt = null; - lock (_lock) - { - if (_events.Count > 0) - { - evt = _events.Dequeue(); - } - } - - if (evt == null) - { - _queuedEvent.WaitOne(); // No more events to go through, wait for more. - } - else - { - // Spin-wait rather than sleeping if there are any waiters, by passing null instead of the wake signal. - evt.TryConsume(ref _accumulatedCounter, true, _waiterCount == 0 ? _wakeSignal : null); - } - - if (_waiterCount > 0) - { - _eventConsumed.Set(); - } - } - } - - internal BufferedQuery GetQueryObject() - { - // Creating/disposing query objects on a context we're sharing with will cause issues. - // So instead, make a lot of query objects on the main thread and reuse them. - - lock (_lock) - { - if (_queryPool.Count > 0) - { - BufferedQuery result = _queryPool.Dequeue(); - return result; - } - else - { - return new BufferedQuery(_gd, _device, _pipeline, Type, _gd.IsAmdWindows); - } - } - } - - internal void ReturnQueryObject(BufferedQuery query) - { - lock (_lock) - { - // The query will be reset when it dequeues. - _queryPool.Enqueue(query); - } - } - - public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler, ulong lastDrawIndex, bool hostReserved) - { - CounterQueueEvent result; - ulong draws = lastDrawIndex - _current.DrawIndex; - - lock (_lock) - { - // A query's result only matters if more than one draw was performed during it. - // Otherwise, dummy it out and return 0 immediately. - - if (hostReserved) - { - // This counter event is guaranteed to be available for host conditional rendering. - _current.ReserveForHostAccess(); - } - - _current.Complete(draws > 0 && Type != CounterType.TransformFeedbackPrimitivesWritten, _pipeline.GetCounterDivisor(Type)); - _events.Enqueue(_current); - - _current.OnResult += resultHandler; - - result = _current; - - _current = new CounterQueueEvent(this, Type, lastDrawIndex); - } - - _queuedEvent.Set(); - - return result; - } - - public void QueueReset(ulong lastDrawIndex) - { - ulong draws = lastDrawIndex - _current.DrawIndex; - - lock (_lock) - { - _current.Clear(draws != 0); - } - } - - public void Flush(bool blocking) - { - if (!blocking) - { - // Just wake the consumer thread - it will update the queries. - _wakeSignal.Set(); - return; - } - - lock (_lock) - { - // Tell the queue to process all events. - while (_events.Count > 0) - { - CounterQueueEvent flush = _events.Peek(); - if (!flush.TryConsume(ref _accumulatedCounter, true)) - { - return; // If not blocking, then return when we encounter an event that is not ready yet. - } - _events.Dequeue(); - } - } - } - - public void FlushTo(CounterQueueEvent evt) - { - // Flush the counter queue on the main thread. - Interlocked.Increment(ref _waiterCount); - - _wakeSignal.Set(); - - while (!evt.Disposed) - { - _eventConsumed.WaitOne(1); - } - - Interlocked.Decrement(ref _waiterCount); - } - - public void Dispose() - { - lock (_lock) - { - while (_events.Count > 0) - { - CounterQueueEvent evt = _events.Dequeue(); - - evt.Dispose(); - } - - Disposed = true; - } - - _queuedEvent.Set(); - - _consumerThread.Join(); - - _current?.Dispose(); - - foreach (BufferedQuery query in _queryPool) - { - query.Dispose(); - } - - _queuedEvent.Dispose(); - _wakeSignal.Dispose(); - _eventConsumed.Dispose(); - } - } -} |
