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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Video/Vp9BackwardUpdates.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Video/Vp9BackwardUpdates.cs')
-rw-r--r--Ryujinx.Graphics.Video/Vp9BackwardUpdates.cs32
1 files changed, 32 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Video/Vp9BackwardUpdates.cs b/Ryujinx.Graphics.Video/Vp9BackwardUpdates.cs
new file mode 100644
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+++ b/Ryujinx.Graphics.Video/Vp9BackwardUpdates.cs
@@ -0,0 +1,32 @@
+using Ryujinx.Common.Memory;
+
+namespace Ryujinx.Graphics.Video
+{
+ public struct Vp9BackwardUpdates
+ {
+ public Array4<Array10<uint>> YMode;
+ public Array10<Array10<uint>> UvMode;
+ public Array16<Array4<uint>> Partition;
+ public Array4<Array2<Array2<Array6<Array6<Array4<uint>>>>>> Coef;
+ public Array4<Array2<Array2<Array6<Array6<uint>>>>> EobBranch;
+ public Array4<Array3<uint>> SwitchableInterp;
+ public Array7<Array4<uint>> InterMode;
+ public Array4<Array2<uint>> IntraInter;
+ public Array5<Array2<uint>> CompInter;
+ public Array5<Array2<Array2<uint>>> SingleRef;
+ public Array5<Array2<uint>> CompRef;
+ public Array2<Array4<uint>> Tx32x32;
+ public Array2<Array3<uint>> Tx16x16;
+ public Array2<Array2<uint>> Tx8x8;
+ public Array3<Array2<uint>> Skip;
+ public Array4<uint> Joints;
+ public Array2<Array2<uint>> Sign;
+ public Array2<Array11<uint>> Classes;
+ public Array2<Array2<uint>> Class0;
+ public Array2<Array10<Array2<uint>>> Bits;
+ public Array2<Array2<Array4<uint>>> Class0Fp;
+ public Array2<Array4<uint>> Fp;
+ public Array2<Array2<uint>> Class0Hp;
+ public Array2<Array2<uint>> Hp;
+ }
+}