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| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Video/H264PictureInfo.cs | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Video/H264PictureInfo.cs')
| -rw-r--r-- | Ryujinx.Graphics.Video/H264PictureInfo.cs | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Video/H264PictureInfo.cs b/Ryujinx.Graphics.Video/H264PictureInfo.cs new file mode 100644 index 00000000..3b2c2fff --- /dev/null +++ b/Ryujinx.Graphics.Video/H264PictureInfo.cs @@ -0,0 +1,47 @@ +using Ryujinx.Common.Memory; + +namespace Ryujinx.Graphics.Video +{ + public struct H264PictureInfo + { + public Array2<int> FieldOrderCnt; + public bool IsReference; + public ushort ChromaFormatIdc; + public ushort FrameNum; + public bool FieldPicFlag; + public bool BottomFieldFlag; + public uint NumRefFrames; + public bool MbAdaptiveFrameFieldFlag; + public bool ConstrainedIntraPredFlag; + public bool WeightedPredFlag; + public uint WeightedBipredIdc; + public bool FrameMbsOnlyFlag; + public bool Transform8x8ModeFlag; + public int ChromaQpIndexOffset; + public int SecondChromaQpIndexOffset; + public int PicInitQpMinus26; + public uint NumRefIdxL0ActiveMinus1; + public uint NumRefIdxL1ActiveMinus1; + public uint Log2MaxFrameNumMinus4; + public uint PicOrderCntType; + public uint Log2MaxPicOrderCntLsbMinus4; + public bool DeltaPicOrderAlwaysZeroFlag; + public bool Direct8x8InferenceFlag; + public bool EntropyCodingModeFlag; + public bool PicOrderPresentFlag; + public bool DeblockingFilterControlPresentFlag; + public bool RedundantPicCntPresentFlag; + public uint NumSliceGroupsMinus1; + public uint SliceGroupMapType; + public uint SliceGroupChangeRateMinus1; + // TODO: Slice group map + public bool FmoAsoEnable; + public bool ScalingMatrixPresent; + public Array6<Array16<byte>> ScalingLists4x4; + public Array2<Array64<byte>> ScalingLists8x8; + public uint FrameType; + public uint PicWidthInMbsMinus1; + public uint PicHeightInMapUnitsMinus1; + public bool QpprimeYZeroTransformBypassFlag; + } +} |
