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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Vic/Types/SlotSurfaceConfig.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Vic/Types/SlotSurfaceConfig.cs')
-rw-r--r--Ryujinx.Graphics.Vic/Types/SlotSurfaceConfig.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vic/Types/SlotSurfaceConfig.cs b/Ryujinx.Graphics.Vic/Types/SlotSurfaceConfig.cs
new file mode 100644
index 00000000..7396afa1
--- /dev/null
+++ b/Ryujinx.Graphics.Vic/Types/SlotSurfaceConfig.cs
@@ -0,0 +1,21 @@
+namespace Ryujinx.Graphics.Vic.Types
+{
+ struct SlotSurfaceConfig
+ {
+ private long _word0;
+ private long _word1;
+
+ public PixelFormat SlotPixelFormat => (PixelFormat)_word0.Extract(0, 7);
+ public int SlotChromaLocHoriz => _word0.Extract(7, 2);
+ public int SlotChromaLocVert => _word0.Extract(9, 2);
+ public int SlotBlkKind => _word0.Extract(11, 4);
+ public int SlotBlkHeight => _word0.Extract(15, 4);
+ public int SlotCacheWidth => _word0.Extract(19, 3);
+ public int SlotSurfaceWidth => _word0.Extract(32, 14);
+ public int SlotSurfaceHeight => _word0.Extract(46, 14);
+ public int SlotLumaWidth => _word1.Extract(64, 14);
+ public int SlotLumaHeight => _word1.Extract(78, 14);
+ public int SlotChromaWidth => _word1.Extract(96, 14);
+ public int SlotChromaHeight => _word1.Extract(110, 14);
+ }
+}