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authorgdkchan <gab.dark.100@gmail.com>2020-11-01 15:32:53 -0300
committerGitHub <noreply@github.com>2020-11-01 15:32:53 -0300
commit11a7c99764ed4e6c575c877c69ca627645702a42 (patch)
tree27f085e7242dd417dbe691a7a4f13d42f76cf58b /Ryujinx.Graphics.Texture/BCnDecoder.cs
parent6222f173f0c85a55d31655ddb78638907c07e1ce (diff)
Support 3D BC4 and BC5 compressed textures (#1655)
* Support 3D BC4 and BC5 compressed textures * PR feedback * Fix some typos
Diffstat (limited to 'Ryujinx.Graphics.Texture/BCnDecoder.cs')
-rw-r--r--Ryujinx.Graphics.Texture/BCnDecoder.cs242
1 files changed, 242 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Texture/BCnDecoder.cs b/Ryujinx.Graphics.Texture/BCnDecoder.cs
new file mode 100644
index 00000000..398e8358
--- /dev/null
+++ b/Ryujinx.Graphics.Texture/BCnDecoder.cs
@@ -0,0 +1,242 @@
+using Ryujinx.Common;
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Texture
+{
+ public static class BCnDecoder
+ {
+ private const int BlockWidth = 4;
+ private const int BlockHeight = 4;
+
+ public static byte[] DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
+ {
+ int size = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers;
+ }
+
+ byte[] output = new byte[size];
+
+ ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
+
+ Span<byte> rPal = stackalloc byte[8];
+
+ int baseOOffs = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ int w = BitUtils.DivRoundUp(width, BlockWidth);
+ int h = BitUtils.DivRoundUp(height, BlockHeight);
+
+ for (int l2 = 0; l2 < layers; l2++)
+ {
+ for (int z = 0; z < depth; z++)
+ {
+ for (int y = 0; y < h; y++)
+ {
+ int baseY = y * BlockHeight;
+
+ for (int x = 0; x < w; x++)
+ {
+ int baseX = x * BlockWidth;
+ int lineBaseOOffs = baseOOffs + baseX;
+
+ ulong block = data64[0];
+
+ rPal[0] = (byte)block;
+ rPal[1] = (byte)(block >> 8);
+
+ if (signed)
+ {
+ CalculateBC3AlphaS(rPal);
+ }
+ else
+ {
+ CalculateBC3Alpha(rPal);
+ }
+
+ ulong rI = block >> 16;
+
+ for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
+ {
+ int tX = texel & 3;
+ int tY = texel >> 2;
+
+ if (baseX + tX >= width || baseY + tY >= height)
+ {
+ continue;
+ }
+
+ int shift = texel * 3;
+
+ byte r = rPal[(int)((rI >> shift) & 7)];
+
+ int oOffs = lineBaseOOffs + tY * width + tX;
+
+ output[oOffs] = r;
+ }
+
+ data64 = data64.Slice(1);
+ }
+
+ baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
+ }
+ }
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+ depth = Math.Max(1, depth >> 1);
+ }
+
+ return output;
+ }
+
+ public static byte[] DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
+ {
+ int size = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 2;
+ }
+
+ byte[] output = new byte[size];
+
+ ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
+
+ Span<byte> rPal = stackalloc byte[8];
+ Span<byte> gPal = stackalloc byte[8];
+
+ int baseOOffs = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ int w = BitUtils.DivRoundUp(width, BlockWidth);
+ int h = BitUtils.DivRoundUp(height, BlockHeight);
+
+ for (int l2 = 0; l2 < layers; l2++)
+ {
+ for (int z = 0; z < depth; z++)
+ {
+ for (int y = 0; y < h; y++)
+ {
+ int baseY = y * BlockHeight;
+
+ for (int x = 0; x < w; x++)
+ {
+ int baseX = x * BlockWidth;
+ int lineBaseOOffs = baseOOffs + baseX;
+
+ ulong blockL = data64[0];
+ ulong blockH = data64[1];
+
+ rPal[0] = (byte)blockL;
+ rPal[1] = (byte)(blockL >> 8);
+ gPal[0] = (byte)blockH;
+ gPal[1] = (byte)(blockH >> 8);
+
+ if (signed)
+ {
+ CalculateBC3AlphaS(rPal);
+ CalculateBC3AlphaS(gPal);
+ }
+ else
+ {
+ CalculateBC3Alpha(rPal);
+ CalculateBC3Alpha(gPal);
+ }
+
+ ulong rI = blockL >> 16;
+ ulong gI = blockH >> 16;
+
+ for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
+ {
+ int tX = texel & 3;
+ int tY = texel >> 2;
+
+ if (baseX + tX >= width || baseY + tY >= height)
+ {
+ continue;
+ }
+
+ int shift = texel * 3;
+
+ byte r = rPal[(int)((rI >> shift) & 7)];
+ byte g = gPal[(int)((gI >> shift) & 7)];
+
+ int oOffs = (lineBaseOOffs + tY * width + tX) * 2;
+
+ output[oOffs + 0] = r;
+ output[oOffs + 1] = g;
+ }
+
+ data64 = data64.Slice(2);
+ }
+
+ baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
+ }
+ }
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+ depth = Math.Max(1, depth >> 1);
+ }
+
+ return output;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static void CalculateBC3Alpha(Span<byte> alpha)
+ {
+ for (int i = 2; i < 8; i++)
+ {
+ if (alpha[0] > alpha[1])
+ {
+ alpha[i] = (byte)(((8 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
+ }
+ else if (i < 6)
+ {
+ alpha[i] = (byte)(((6 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
+ }
+ else if (i == 6)
+ {
+ alpha[i] = 0;
+ }
+ else /* i == 7 */
+ {
+ alpha[i] = 0xff;
+ }
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static void CalculateBC3AlphaS(Span<byte> alpha)
+ {
+ for (int i = 2; i < 8; i++)
+ {
+ if ((sbyte)alpha[0] > (sbyte)alpha[1])
+ {
+ alpha[i] = (byte)(((8 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
+ }
+ else if (i < 6)
+ {
+ alpha[i] = (byte)(((6 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
+ }
+ else if (i == 6)
+ {
+ alpha[i] = 0x80;
+ }
+ else /* i == 7 */
+ {
+ alpha[i] = 0x7f;
+ }
+ }
+ }
+ }
+} \ No newline at end of file