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authorgdkchan <gab.dark.100@gmail.com>2019-12-06 19:37:00 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commitcb171f6ebfa7e1aa5721503d1c1115719957932d (patch)
tree20de7fca78819fe436fbde629544aa547f446cc8 /Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs
parente25b7c9848b6ec486eb513297b5c536857665c7f (diff)
Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction.
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs b/Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs
index 99b6107a..8faa4383 100644
--- a/Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs
+++ b/Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs
@@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Compute = 1 << 0,
DebugMode = 1 << 1,
- Unspecialized = 1 << 2
+ Unspecialized = 1 << 2,
+ DividePosXY = 1 << 3
}
} \ No newline at end of file