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authorgdk <gab.dark.100@gmail.com>2019-11-30 23:53:09 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit6a98c643cabeea25dc42e19fe475a687a034a532 (patch)
treeccb1ecbfc5b79852be8a1f52e241015142a8a7a9 /Ryujinx.Graphics.Shader/Translation/Optimizations
parent396768f3b4494c7dcb0c03942eeb50ef4d47adde (diff)
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs96
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs4
2 files changed, 49 insertions, 51 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
index 2fafa5ad..639f9ba4 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
@@ -1,20 +1,16 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
+
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class GlobalToStorage
{
- private const int StorageDescsBaseOffset = 0x44; // In words.
-
- private const int StorageDescSize = 4; // In words.
- private const int StorageMaxCount = 16;
-
- private const int StorageDescsSize = StorageDescSize * StorageMaxCount;
-
- public static void RunPass(BasicBlock block, ShaderStage stage)
+ public static void RunPass(BasicBlock block, ShaderConfig config)
{
- int sbStart = GetStorageBaseCbOffset(stage);
+ int sbStart = GetStorageBaseCbOffset(config.Stage);
int sbEnd = sbStart + StorageDescsSize;
@@ -25,9 +21,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
- if (operation.Inst.IsAtomic() ||
- operation.Inst == Instruction.LoadGlobal ||
- operation.Inst == Instruction.StoreGlobal)
+ if (UsesGlobalMemory(operation.Inst))
{
Operand source = operation.GetSource(0);
@@ -37,44 +31,68 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (storageIndex >= 0)
{
- node = ReplaceGlobalWithStorage(node, storageIndex);
+ node = ReplaceGlobalWithStorage(node, config, storageIndex);
}
}
}
}
}
- private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, int storageIndex)
+ private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
{
Operation operation = (Operation)node.Value;
Operation storageOp;
- if (operation.Inst.IsAtomic())
+ Operand GetStorageOffset()
{
- Operand[] sources = new Operand[operation.SourcesCount];
+ Operand addrLow = operation.GetSource(0);
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- sources[index] = operation.GetSource(index);
- }
+ Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
+
+ Operand baseAddrTrunc = Local();
+
+ Operand alignMask = Const(-config.Capabilities.StorageBufferOffsetAlignment);
+
+ Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
+
+ node.List.AddBefore(node, andOp);
+
+ Operand byteOffset = Local();
+ Operand wordOffset = Local();
+
+ Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
+ Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
+
+ node.List.AddBefore(node, subOp);
+ node.List.AddBefore(node, shrOp);
+
+ return wordOffset;
+ }
+
+ Operand[] sources = new Operand[operation.SourcesCount];
+ sources[0] = Const(storageIndex);
+ sources[1] = GetStorageOffset();
+
+ for (int index = 2; index < operation.SourcesCount; index++)
+ {
+ sources[index] = operation.GetSource(index);
+ }
+
+ if (operation.Inst.IsAtomic())
+ {
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
- storageOp = new Operation(inst, storageIndex, operation.Dest, sources);
+ storageOp = new Operation(inst, operation.Dest, sources);
}
else if (operation.Inst == Instruction.LoadGlobal)
{
- Operand source = operation.GetSource(0);
-
- storageOp = new Operation(Instruction.LoadStorage, storageIndex, operation.Dest, source);
+ storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
}
else
{
- Operand src1 = operation.GetSource(0);
- Operand src2 = operation.GetSource(1);
-
- storageOp = new Operation(Instruction.StoreStorage, storageIndex, null, src1, src2);
+ storageOp = new Operation(Instruction.StoreStorage, null, sources);
}
for (int index = 0; index < operation.SourcesCount; index++)
@@ -84,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
LinkedListNode<INode> oldNode = node;
- node = node.List.AddAfter(node, storageOp);
+ node = node.List.AddBefore(node, storageOp);
node.List.Remove(oldNode);
@@ -125,25 +143,5 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return -1;
}
-
- public static int GetStorageCbOffset(ShaderStage stage, int slot)
- {
- return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
- }
-
- private static int GetStorageBaseCbOffset(ShaderStage stage)
- {
- switch (stage)
- {
- case ShaderStage.Compute: return StorageDescsBaseOffset + 2 * StorageDescsSize;
- case ShaderStage.Vertex: return StorageDescsBaseOffset;
- case ShaderStage.TessellationControl: return StorageDescsBaseOffset + 1 * StorageDescsSize;
- case ShaderStage.TessellationEvaluation: return StorageDescsBaseOffset + 2 * StorageDescsSize;
- case ShaderStage.Geometry: return StorageDescsBaseOffset + 3 * StorageDescsSize;
- case ShaderStage.Fragment: return StorageDescsBaseOffset + 4 * StorageDescsSize;
- }
-
- return 0;
- }
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
index 93d86541..c5db4678 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
@@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class Optimizer
{
- public static void Optimize(BasicBlock[] blocks, ShaderStage stage)
+ public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
{
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
- GlobalToStorage.RunPass(blocks[blkIndex], stage);
+ GlobalToStorage.RunPass(blocks[blkIndex], config);
}
bool modified;