diff options
| author | gdk <gab.dark.100@gmail.com> | 2019-10-31 00:29:22 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 278a4c317c0b87add67cc9ebc904afe1db23a031 (patch) | |
| tree | 452b59bf4aebf45b9086cf1f59e006c089a2cba7 /Ryujinx.Graphics.Shader/Translation/Optimizations | |
| parent | d786d8d2b924da7cd116a2eb97d738a9f07b4e43 (diff) | |
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations')
| -rw-r--r-- | Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs | 19 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs | 82 |
2 files changed, 100 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs index d64579b7..97852ac1 100644 --- a/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs +++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs @@ -21,6 +21,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations EvaluateBinary(operation, (x, y) => x + y); break; + case Instruction.BitCount: + EvaluateUnary(operation, (x) => BitCount(x)); + break; + case Instruction.BitwiseAnd: EvaluateBinary(operation, (x, y) => x & y); break; @@ -208,6 +212,21 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations return true; } + private static int BitCount(int value) + { + int count = 0; + + for (int bit = 0; bit < 32; bit++) + { + if (value.Extract(bit)) + { + count++; + } + } + + return count; + } + private static void BitfieldExtractS32(Operation operation) { int value = GetBitfieldExtractValue(operation); diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs index d5e57546..22d794a4 100644 --- a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs +++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs @@ -1,5 +1,6 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; namespace Ryujinx.Graphics.Shader.Translation.Optimizations @@ -59,7 +60,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations modified = true; } - else if (operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation)) + else if ((operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation)) || + (operation.Inst == Instruction.ShuffleXor && MatchDdxOrDdy(operation))) { if (operation.Dest.UseOps.Count == 0) { @@ -135,6 +137,84 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations return modified; } + public static bool MatchDdxOrDdy(Operation operation) + { + // It's assumed that "operation.Inst" is ShuffleXor, + // that should be checked before calling this method. + Debug.Assert(operation.Inst == Instruction.ShuffleXor); + + bool modified = false; + + Operand src2 = operation.GetSource(1); + Operand src3 = operation.GetSource(2); + + if (src2.Type != OperandType.Constant || (src2.Value != 1 && src2.Value != 2)) + { + return false; + } + + if (src3.Type != OperandType.Constant || src3.Value != 0x1c03) + { + return false; + } + + bool isDdy = src2.Value == 2; + bool isDdx = !isDdy; + + // We can replace any use by a FSWZADD with DDX/DDY, when + // the following conditions are true: + // - The mask should be 0b10100101 for DDY, or 0b10011001 for DDX. + // - The first source operand must be the shuffle output. + // - The second source operand must be the shuffle first source operand. + INode[] uses = operation.Dest.UseOps.ToArray(); + + foreach (INode use in uses) + { + if (!(use is Operation test)) + { + continue; + } + + if (!(use is Operation useOp) || useOp.Inst != Instruction.SwizzleAdd) + { + continue; + } + + Operand fswzaddSrc1 = useOp.GetSource(0); + Operand fswzaddSrc2 = useOp.GetSource(1); + Operand fswzaddSrc3 = useOp.GetSource(2); + + if (fswzaddSrc1 != operation.Dest) + { + continue; + } + + if (fswzaddSrc2 != operation.GetSource(0)) + { + continue; + } + + if (fswzaddSrc3.Type != OperandType.Constant) + { + continue; + } + + int mask = fswzaddSrc3.Value; + + if ((isDdx && mask != 0b10011001) || + (isDdy && mask != 0b10100101)) + { + continue; + } + + useOp.TurnInto(isDdx ? Instruction.Ddx : Instruction.Ddy, fswzaddSrc2); + + modified = true; + } + + return modified; + } + private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode) { // Remove a node from the nodes list, and also remove itself |
