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authorgdkchan <gab.dark.100@gmail.com>2021-10-17 17:28:18 -0300
committerGitHub <noreply@github.com>2021-10-17 17:28:18 -0300
commit25fd4ef10e610ee470b76d6f58b4a3b9cd053844 (patch)
treef6656f02c542f65f8d120dcdb0e62e01562cd40d /Ryujinx.Graphics.Shader/Translation/Optimizations
parentd05573bfd1bfce902ac33a13cfeba72675a506ff (diff)
Extend bindless elimination to work with masked and shifted handles (#2727)
* Extent bindless elimination to work with masked handles * Extend bindless elimination to catch shifted pattern, refactor handle packing/unpacking
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs91
1 files changed, 88 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index e2f2b752..a76df6a1 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -51,6 +51,60 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
+ TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
+
+ // Try to match masked pattern:
+ // - samplerHandle = samplerHandle & 0xFFF00000;
+ // - textureHandle = textureHandle & 0xFFFFF;
+ // - combinedHandle = samplerHandle | textureHandle;
+ // where samplerHandle and textureHandle comes from a constant buffer, and shifted pattern:
+ // - samplerHandle = samplerId << 20;
+ // - combinedHandle = samplerHandle | textureHandle;
+ // where samplerId and textureHandle comes from a constant buffer.
+ if (src0.AsgOp is Operation src0AsgOp)
+ {
+ if (src1.AsgOp is Operation src1AsgOp &&
+ src0AsgOp.Inst == Instruction.BitwiseAnd &&
+ src1AsgOp.Inst == Instruction.BitwiseAnd)
+ {
+ src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
+ src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
+
+ // The OR operation is commutative, so we can also try to swap the operands to get a match.
+ if (src0 == null || src1 == null)
+ {
+ src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
+ src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
+ }
+
+ if (src0 == null || src1 == null)
+ {
+ continue;
+ }
+ }
+ else if (src0AsgOp.Inst == Instruction.ShiftLeft)
+ {
+ Operand shift = src0AsgOp.GetSource(1);
+
+ if (shift.Type == OperandType.Constant && shift.Value == 20)
+ {
+ src0 = src1;
+ src1 = src0AsgOp.GetSource(0);
+ handleType = TextureHandleType.SeparateSamplerId;
+ }
+ }
+ }
+ else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
+ {
+ Operand shift = src1AsgOp.GetSource(1);
+
+ if (shift.Type == OperandType.Constant && shift.Value == 20)
+ {
+ src1 = src1AsgOp.GetSource(0);
+ handleType = TextureHandleType.SeparateSamplerId;
+ }
+ }
+
if (src0.Type != OperandType.ConstantBuffer || src1.Type != OperandType.ConstantBuffer)
{
continue;
@@ -59,8 +113,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
SetHandle(
config,
texOp,
- src0.GetCbufOffset() | ((src1.GetCbufOffset() + 1) << 16),
- src0.GetCbufSlot() | ((src1.GetCbufSlot() + 1) << 16),
+ TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
+ TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
rewriteSamplerType);
}
else if (texOp.Inst == Instruction.ImageLoad ||
@@ -89,10 +143,41 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
+ private static Operand GetSourceForMaskedHandle(Operation asgOp, uint mask)
+ {
+ // Assume it was already checked that the operation is bitwise AND.
+ Operand src0 = asgOp.GetSource(0);
+ Operand src1 = asgOp.GetSource(1);
+
+ if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.ConstantBuffer)
+ {
+ // We can't check if the mask matches here as both operands are from a constant buffer.
+ // Be optimistic and assume it matches. Avoid constant buffer 1 as official drivers
+ // uses this one to store compiler constants.
+ return src0.GetCbufSlot() == 1 ? src1 : src0;
+ }
+ else if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.Constant)
+ {
+ if ((uint)src1.Value == mask)
+ {
+ return src0;
+ }
+ }
+ else if (src0.Type == OperandType.Constant && src1.Type == OperandType.ConstantBuffer)
+ {
+ if ((uint)src0.Value == mask)
+ {
+ return src1;
+ }
+ }
+
+ return null;
+ }
+
private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType)
{
texOp.SetHandle(cbufOffset, cbufSlot);
-
+
if (rewriteSamplerType)
{
texOp.Type = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);