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authorgdk <gab.dark.100@gmail.com>2019-11-03 22:28:44 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commita31fced221187850c8447d5d8142ca85f118b43e (patch)
treedc10aec8d1b7a7c339b6589ced4754e8b3e831fd /Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
parent3ab5c23f492183ae6f5cf8f62c4239bf181d2630 (diff)
Remove some unused constants and other code
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs10
1 files changed, 0 insertions, 10 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
index 8cb62db9..83f8fe9a 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
@@ -7,16 +7,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class BindlessToIndexed
{
- private const int StorageDescsBaseOffset = 0x44; // In words.
-
- private const int UbeStorageDescsBaseOffset = 0x84; // In words.
- private const int UbeStorageMaxCount = 14;
-
- private const int StorageDescSize = 4; // In words.
- private const int StorageMaxCount = 16;
-
- private const int StorageDescsSize = StorageDescSize * StorageMaxCount;
-
public static void RunPass(BasicBlock block)
{
// We can turn a bindless texture access into a indexed access,