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authorgdkchan <gab.dark.100@gmail.com>2021-05-19 18:15:26 -0300
committerGitHub <noreply@github.com>2021-05-19 23:15:26 +0200
commit49745cfa37b247c3e49bfae126bafbe41e166bc6 (patch)
tree1a37f2f2c23791244b22529f6e228f008f984409 /Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
parentb5c72b44dee2fd977d7cca5aa3c29ef1e2286aa7 (diff)
Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs16
1 files changed, 12 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index f91a00eb..3a523adc 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (bindlessHandle.Type == OperandType.ConstantBuffer)
{
- texOp.SetHandle(bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot());
+ SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot());
continue;
}
@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
- texOp.SetHandle(src0.GetCbufOffset() | (src1.GetCbufOffset() << 16), src0.GetCbufSlot());
+ SetHandle(config, texOp, src0.GetCbufOffset() | (src1.GetCbufOffset() << 16), src0.GetCbufSlot());
}
else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
{
@@ -64,11 +64,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (src0.Type == OperandType.ConstantBuffer)
{
- texOp.SetHandle(src0.GetCbufOffset(), src0.GetCbufSlot());
- texOp.Format = config.GetTextureFormat(texOp.Handle, texOp.CbufSlot);
+ int cbufOffset = src0.GetCbufOffset();
+ int cbufSlot = src0.GetCbufSlot();
+ texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
+ SetHandle(config, texOp, cbufOffset, cbufSlot);
}
}
}
}
+
+ private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot)
+ {
+ texOp.SetHandle(cbufOffset, cbufSlot);
+ config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, cbufSlot, cbufOffset);
+ }
}
}