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authorgdkchan <gab.dark.100@gmail.com>2021-10-28 19:53:12 -0300
committerGitHub <noreply@github.com>2021-10-28 19:53:12 -0300
commit99445dd0a63f4a6fcb53e7818cda689d8299453b (patch)
tree9d979f95e3e4cdf12999bc005655505953a60613 /Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
parenta7a40a77f2c07ea0ea9f6e7bfb57dbe9fce06db7 (diff)
Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
index a8fef95b..5e607b44 100644
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
+++ b/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
@@ -361,6 +361,16 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.SwizzleAdd, Local(), a, b, Const(mask));
}
+ public static void FSIBegin(this EmitterContext context)
+ {
+ context.Add(Instruction.FSIBegin);
+ }
+
+ public static void FSIEnd(this EmitterContext context)
+ {
+ context.Add(Instruction.FSIEnd);
+ }
+
public static Operand GroupMemoryBarrier(this EmitterContext context)
{
return context.Add(Instruction.GroupMemoryBarrier);