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authorgdkchan <gab.dark.100@gmail.com>2020-10-25 17:00:44 -0300
committerGitHub <noreply@github.com>2020-10-25 17:00:44 -0300
commit49f970d5bd9163e2b4e26a33ef8f84529174d5de (patch)
treeeceaf9c0454d27413ca77689c06a24b47467d1a0 /Ryujinx.Graphics.Shader/Translation/Dominance.cs
parent973a615d405a83d5fc2f6a11ad12ba63c2a76465 (diff)
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Dominance.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Dominance.cs44
1 files changed, 6 insertions, 38 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Dominance.cs b/Ryujinx.Graphics.Shader/Translation/Dominance.cs
index 6a3ff35f..da4a38da 100644
--- a/Ryujinx.Graphics.Shader/Translation/Dominance.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Dominance.cs
@@ -7,50 +7,18 @@ namespace Ryujinx.Graphics.Shader.Translation
{
// Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm".
// https://www.cs.rice.edu/~keith/EMBED/dom.pdf
- public static void FindDominators(BasicBlock entry, int blocksCount)
+ public static void FindDominators(ControlFlowGraph cfg)
{
- HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
-
- Stack<BasicBlock> blockStack = new Stack<BasicBlock>();
-
- List<BasicBlock> postOrderBlocks = new List<BasicBlock>(blocksCount);
-
- int[] postOrderMap = new int[blocksCount];
-
- visited.Add(entry);
-
- blockStack.Push(entry);
-
- while (blockStack.TryPop(out BasicBlock block))
- {
- if (block.Next != null && visited.Add(block.Next))
- {
- blockStack.Push(block);
- blockStack.Push(block.Next);
- }
- else if (block.Branch != null && visited.Add(block.Branch))
- {
- blockStack.Push(block);
- blockStack.Push(block.Branch);
- }
- else
- {
- postOrderMap[block.Index] = postOrderBlocks.Count;
-
- postOrderBlocks.Add(block);
- }
- }
-
BasicBlock Intersect(BasicBlock block1, BasicBlock block2)
{
while (block1 != block2)
{
- while (postOrderMap[block1.Index] < postOrderMap[block2.Index])
+ while (cfg.PostOrderMap[block1.Index] < cfg.PostOrderMap[block2.Index])
{
block1 = block1.ImmediateDominator;
}
- while (postOrderMap[block2.Index] < postOrderMap[block1.Index])
+ while (cfg.PostOrderMap[block2.Index] < cfg.PostOrderMap[block1.Index])
{
block2 = block2.ImmediateDominator;
}
@@ -59,7 +27,7 @@ namespace Ryujinx.Graphics.Shader.Translation
return block1;
}
- entry.ImmediateDominator = entry;
+ cfg.Blocks[0].ImmediateDominator = cfg.Blocks[0];
bool modified;
@@ -67,9 +35,9 @@ namespace Ryujinx.Graphics.Shader.Translation
{
modified = false;
- for (int blkIndex = postOrderBlocks.Count - 2; blkIndex >= 0; blkIndex--)
+ for (int blkIndex = cfg.PostOrderBlocks.Length - 2; blkIndex >= 0; blkIndex--)
{
- BasicBlock block = postOrderBlocks[blkIndex];
+ BasicBlock block = cfg.PostOrderBlocks[blkIndex];
BasicBlock newIDom = null;