diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-10-25 17:00:44 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-25 17:00:44 -0300 |
| commit | 49f970d5bd9163e2b4e26a33ef8f84529174d5de (patch) | |
| tree | eceaf9c0454d27413ca77689c06a24b47467d1a0 /Ryujinx.Graphics.Shader/Translation/Dominance.cs | |
| parent | 973a615d405a83d5fc2f6a11ad12ba63c2a76465 (diff) | |
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions
* Remove unused stuff
* Fix a bug that could cause the wrong values to be passed to a function
* Avoid repopulating function id dictionary every time
* PR feedback
* Fix vertex shader A/B merge
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Dominance.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/Translation/Dominance.cs | 44 |
1 files changed, 6 insertions, 38 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Dominance.cs b/Ryujinx.Graphics.Shader/Translation/Dominance.cs index 6a3ff35f..da4a38da 100644 --- a/Ryujinx.Graphics.Shader/Translation/Dominance.cs +++ b/Ryujinx.Graphics.Shader/Translation/Dominance.cs @@ -7,50 +7,18 @@ namespace Ryujinx.Graphics.Shader.Translation { // Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm". // https://www.cs.rice.edu/~keith/EMBED/dom.pdf - public static void FindDominators(BasicBlock entry, int blocksCount) + public static void FindDominators(ControlFlowGraph cfg) { - HashSet<BasicBlock> visited = new HashSet<BasicBlock>(); - - Stack<BasicBlock> blockStack = new Stack<BasicBlock>(); - - List<BasicBlock> postOrderBlocks = new List<BasicBlock>(blocksCount); - - int[] postOrderMap = new int[blocksCount]; - - visited.Add(entry); - - blockStack.Push(entry); - - while (blockStack.TryPop(out BasicBlock block)) - { - if (block.Next != null && visited.Add(block.Next)) - { - blockStack.Push(block); - blockStack.Push(block.Next); - } - else if (block.Branch != null && visited.Add(block.Branch)) - { - blockStack.Push(block); - blockStack.Push(block.Branch); - } - else - { - postOrderMap[block.Index] = postOrderBlocks.Count; - - postOrderBlocks.Add(block); - } - } - BasicBlock Intersect(BasicBlock block1, BasicBlock block2) { while (block1 != block2) { - while (postOrderMap[block1.Index] < postOrderMap[block2.Index]) + while (cfg.PostOrderMap[block1.Index] < cfg.PostOrderMap[block2.Index]) { block1 = block1.ImmediateDominator; } - while (postOrderMap[block2.Index] < postOrderMap[block1.Index]) + while (cfg.PostOrderMap[block2.Index] < cfg.PostOrderMap[block1.Index]) { block2 = block2.ImmediateDominator; } @@ -59,7 +27,7 @@ namespace Ryujinx.Graphics.Shader.Translation return block1; } - entry.ImmediateDominator = entry; + cfg.Blocks[0].ImmediateDominator = cfg.Blocks[0]; bool modified; @@ -67,9 +35,9 @@ namespace Ryujinx.Graphics.Shader.Translation { modified = false; - for (int blkIndex = postOrderBlocks.Count - 2; blkIndex >= 0; blkIndex--) + for (int blkIndex = cfg.PostOrderBlocks.Length - 2; blkIndex >= 0; blkIndex--) { - BasicBlock block = postOrderBlocks[blkIndex]; + BasicBlock block = cfg.PostOrderBlocks[blkIndex]; BasicBlock newIDom = null; |
