diff options
| author | gdk <gab.dark.100@gmail.com> | 2019-10-13 03:02:07 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 1876b346fea647e8284a66bb6d62c38801035cff (patch) | |
| tree | 6eeff094298cda84d1613dc5ec0691e51d7b35f1 /Ryujinx.Graphics.Shader/Translation/Dominance.cs | |
| parent | f617fb542a0e3d36012d77a4b5acbde7b08902f2 (diff) | |
Initial work
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Dominance.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/Translation/Dominance.cs | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Dominance.cs b/Ryujinx.Graphics.Shader/Translation/Dominance.cs new file mode 100644 index 00000000..6a3ff35f --- /dev/null +++ b/Ryujinx.Graphics.Shader/Translation/Dominance.cs @@ -0,0 +1,127 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Shader.Translation +{ + static class Dominance + { + // Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm". + // https://www.cs.rice.edu/~keith/EMBED/dom.pdf + public static void FindDominators(BasicBlock entry, int blocksCount) + { + HashSet<BasicBlock> visited = new HashSet<BasicBlock>(); + + Stack<BasicBlock> blockStack = new Stack<BasicBlock>(); + + List<BasicBlock> postOrderBlocks = new List<BasicBlock>(blocksCount); + + int[] postOrderMap = new int[blocksCount]; + + visited.Add(entry); + + blockStack.Push(entry); + + while (blockStack.TryPop(out BasicBlock block)) + { + if (block.Next != null && visited.Add(block.Next)) + { + blockStack.Push(block); + blockStack.Push(block.Next); + } + else if (block.Branch != null && visited.Add(block.Branch)) + { + blockStack.Push(block); + blockStack.Push(block.Branch); + } + else + { + postOrderMap[block.Index] = postOrderBlocks.Count; + + postOrderBlocks.Add(block); + } + } + + BasicBlock Intersect(BasicBlock block1, BasicBlock block2) + { + while (block1 != block2) + { + while (postOrderMap[block1.Index] < postOrderMap[block2.Index]) + { + block1 = block1.ImmediateDominator; + } + + while (postOrderMap[block2.Index] < postOrderMap[block1.Index]) + { + block2 = block2.ImmediateDominator; + } + } + + return block1; + } + + entry.ImmediateDominator = entry; + + bool modified; + + do + { + modified = false; + + for (int blkIndex = postOrderBlocks.Count - 2; blkIndex >= 0; blkIndex--) + { + BasicBlock block = postOrderBlocks[blkIndex]; + + BasicBlock newIDom = null; + + foreach (BasicBlock predecessor in block.Predecessors) + { + if (predecessor.ImmediateDominator != null) + { + if (newIDom != null) + { + newIDom = Intersect(predecessor, newIDom); + } + else + { + newIDom = predecessor; + } + } + } + + if (block.ImmediateDominator != newIDom) + { + block.ImmediateDominator = newIDom; + + modified = true; + } + } + } + while (modified); + } + + public static void FindDominanceFrontiers(BasicBlock[] blocks) + { + for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) + { + BasicBlock block = blocks[blkIndex]; + + if (block.Predecessors.Count < 2) + { + continue; + } + + for (int pBlkIndex = 0; pBlkIndex < block.Predecessors.Count; pBlkIndex++) + { + BasicBlock current = block.Predecessors[pBlkIndex]; + + while (current != block.ImmediateDominator) + { + current.DominanceFrontiers.Add(block); + + current = current.ImmediateDominator; + } + } + } + } + } +}
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