diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2022-12-29 12:09:34 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-29 16:09:34 +0100 |
| commit | 9dfe81770a8337a7a469eb3bac0ae9599cc0f61c (patch) | |
| tree | e0c470a0ae67984394037f72fb7e16250674ba7e /Ryujinx.Graphics.Shader/Translation/AggregateType.cs | |
| parent | 52c115a1f8f98dcd0a1f9da3d176f4a100f825b4 (diff) | |
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts
* Replace VariableType uses with AggregateType and delete VariableType
* Support new local vector types on SPIR-V and GLSL
* Start using vector outputs for texture operations
* Use vectors on more texture operations
* Use vector output for ImageLoad operations
* Replace all uses of single destination texture constructors with multi destination ones
* Update textureGatherOffsets replacement to split vector operations
* Shader cache version bump
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/AggregateType.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/Translation/AggregateType.cs | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/AggregateType.cs b/Ryujinx.Graphics.Shader/Translation/AggregateType.cs index dcd1e0bd..24993e00 100644 --- a/Ryujinx.Graphics.Shader/Translation/AggregateType.cs +++ b/Ryujinx.Graphics.Shader/Translation/AggregateType.cs @@ -12,7 +12,14 @@ ElementTypeMask = 0xff, - Vector = 1 << 8, - Array = 1 << 9 + ElementCountShift = 8, + ElementCountMask = 3 << ElementCountShift, + + Scalar = 0 << ElementCountShift, + Vector2 = 1 << ElementCountShift, + Vector3 = 2 << ElementCountShift, + Vector4 = 3 << ElementCountShift, + + Array = 1 << 10 } } |
