aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Shader/TextureUsageFlags.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2021-10-28 19:53:12 -0300
committerGitHub <noreply@github.com>2021-10-28 19:53:12 -0300
commit99445dd0a63f4a6fcb53e7818cda689d8299453b (patch)
tree9d979f95e3e4cdf12999bc005655505953a60613 /Ryujinx.Graphics.Shader/TextureUsageFlags.cs
parenta7a40a77f2c07ea0ea9f6e7bfb57dbe9fce06db7 (diff)
Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
Diffstat (limited to 'Ryujinx.Graphics.Shader/TextureUsageFlags.cs')
-rw-r--r--Ryujinx.Graphics.Shader/TextureUsageFlags.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/TextureUsageFlags.cs b/Ryujinx.Graphics.Shader/TextureUsageFlags.cs
index 87be0d01..2419a1de 100644
--- a/Ryujinx.Graphics.Shader/TextureUsageFlags.cs
+++ b/Ryujinx.Graphics.Shader/TextureUsageFlags.cs
@@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Shader
// Integer sampled textures must be noted for resolution scaling.
ResScaleUnsupported = 1 << 0,
NeedsScaleValue = 1 << 1,
- ImageStore = 1 << 2
+ ImageStore = 1 << 2,
+ ImageCoherent = 1 << 3
}
}