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authorgdkchan <gab.dark.100@gmail.com>2020-04-21 20:35:28 -0300
committerGitHub <noreply@github.com>2020-04-22 09:35:28 +1000
commit03711dd7b5d44e20fb45c728803ea6b9599dec87 (patch)
tree2930956a377d9f79df2750aa06ce1f1928cd30e6 /Ryujinx.Graphics.Shader/TextureFormat.cs
parent4738113f293ac2477a553225a24b6c489c6855f1 (diff)
Implement SULD shader instruction (#1117)
* Implement SULD shader instruction * Some nits
Diffstat (limited to 'Ryujinx.Graphics.Shader/TextureFormat.cs')
-rw-r--r--Ryujinx.Graphics.Shader/TextureFormat.cs128
1 files changed, 128 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/TextureFormat.cs b/Ryujinx.Graphics.Shader/TextureFormat.cs
new file mode 100644
index 00000000..fb4e5b03
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/TextureFormat.cs
@@ -0,0 +1,128 @@
+using Ryujinx.Graphics.Shader.StructuredIr;
+
+namespace Ryujinx.Graphics.Shader
+{
+ public enum TextureFormat
+ {
+ Unknown,
+ R8Unorm,
+ R8Snorm,
+ R8Uint,
+ R8Sint,
+ R16Float,
+ R16Unorm,
+ R16Snorm,
+ R16Uint,
+ R16Sint,
+ R32Float,
+ R32Uint,
+ R32Sint,
+ R8G8Unorm,
+ R8G8Snorm,
+ R8G8Uint,
+ R8G8Sint,
+ R16G16Float,
+ R16G16Unorm,
+ R16G16Snorm,
+ R16G16Uint,
+ R16G16Sint,
+ R32G32Float,
+ R32G32Uint,
+ R32G32Sint,
+ R8G8B8A8Unorm,
+ R8G8B8A8Snorm,
+ R8G8B8A8Uint,
+ R8G8B8A8Sint,
+ R16G16B16A16Float,
+ R16G16B16A16Unorm,
+ R16G16B16A16Snorm,
+ R16G16B16A16Uint,
+ R16G16B16A16Sint,
+ R32G32B32A32Float,
+ R32G32B32A32Uint,
+ R32G32B32A32Sint,
+ R10G10B10A2Unorm,
+ R10G10B10A2Uint,
+ R11G11B10Float
+ }
+
+ static class TextureFormatExtensions
+ {
+ public static string ToGlslFormat(this TextureFormat format)
+ {
+ return format switch
+ {
+ TextureFormat.R8Unorm => "r8",
+ TextureFormat.R8Snorm => "r8_snorm",
+ TextureFormat.R8Uint => "r8ui",
+ TextureFormat.R8Sint => "r8i",
+ TextureFormat.R16Float => "r16f",
+ TextureFormat.R16Unorm => "r16",
+ TextureFormat.R16Snorm => "r16_snorm",
+ TextureFormat.R16Uint => "r16ui",
+ TextureFormat.R16Sint => "r16i",
+ TextureFormat.R32Float => "r32f",
+ TextureFormat.R32Uint => "r32ui",
+ TextureFormat.R32Sint => "r32i",
+ TextureFormat.R8G8Unorm => "rg8",
+ TextureFormat.R8G8Snorm => "rg8_snorm",
+ TextureFormat.R8G8Uint => "rg8ui",
+ TextureFormat.R8G8Sint => "rg8i",
+ TextureFormat.R16G16Float => "rg16f",
+ TextureFormat.R16G16Unorm => "rg16",
+ TextureFormat.R16G16Snorm => "rg16_snorm",
+ TextureFormat.R16G16Uint => "rg16ui",
+ TextureFormat.R16G16Sint => "rg16i",
+ TextureFormat.R32G32Float => "rg32f",
+ TextureFormat.R32G32Uint => "rg32ui",
+ TextureFormat.R32G32Sint => "rg32i",
+ TextureFormat.R8G8B8A8Unorm => "rgba8",
+ TextureFormat.R8G8B8A8Snorm => "rgba8_snorm",
+ TextureFormat.R8G8B8A8Uint => "rgba8ui",
+ TextureFormat.R8G8B8A8Sint => "rgba8i",
+ TextureFormat.R16G16B16A16Float => "rgba16f",
+ TextureFormat.R16G16B16A16Unorm => "rgba16",
+ TextureFormat.R16G16B16A16Snorm => "rgba16_snorm",
+ TextureFormat.R16G16B16A16Uint => "rgba16ui",
+ TextureFormat.R16G16B16A16Sint => "rgba16i",
+ TextureFormat.R32G32B32A32Float => "rgba32f",
+ TextureFormat.R32G32B32A32Uint => "rgba32ui",
+ TextureFormat.R32G32B32A32Sint => "rgba32i",
+ TextureFormat.R10G10B10A2Unorm => "rgb10_a2",
+ TextureFormat.R10G10B10A2Uint => "rgb10_a2ui",
+ TextureFormat.R11G11B10Float => "r11f_g11f_b10f",
+ _ => string.Empty
+ };
+ }
+
+ public static VariableType GetComponentType(this TextureFormat format)
+ {
+ switch (format)
+ {
+ case TextureFormat.R8Uint:
+ case TextureFormat.R16Uint:
+ case TextureFormat.R32Uint:
+ case TextureFormat.R8G8Uint:
+ case TextureFormat.R16G16Uint:
+ case TextureFormat.R32G32Uint:
+ case TextureFormat.R8G8B8A8Uint:
+ case TextureFormat.R16G16B16A16Uint:
+ case TextureFormat.R32G32B32A32Uint:
+ case TextureFormat.R10G10B10A2Uint:
+ return VariableType.U32;
+ case TextureFormat.R8Sint:
+ case TextureFormat.R16Sint:
+ case TextureFormat.R32Sint:
+ case TextureFormat.R8G8Sint:
+ case TextureFormat.R16G16Sint:
+ case TextureFormat.R32G32Sint:
+ case TextureFormat.R8G8B8A8Sint:
+ case TextureFormat.R16G16B16A16Sint:
+ case TextureFormat.R32G32B32A32Sint:
+ return VariableType.S32;
+ };
+
+ return VariableType.F32;
+ }
+ }
+}