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authorgdkchan <gab.dark.100@gmail.com>2019-12-27 22:16:14 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit947e14d3be0f7c5e4b6f77df204ec675b8e9e719 (patch)
treebde8c9ecfa0bab5c8dfa9706e6ef2418d2b53a36 /Ryujinx.Graphics.Shader/TextureDescriptor.cs
parent647d0962df5b54334af965b88f784409afbf6223 (diff)
Reimplement limited bindless textures support
Diffstat (limited to 'Ryujinx.Graphics.Shader/TextureDescriptor.cs')
-rw-r--r--Ryujinx.Graphics.Shader/TextureDescriptor.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/Ryujinx.Graphics.Shader/TextureDescriptor.cs
index bfcdde59..fae9b58c 100644
--- a/Ryujinx.Graphics.Shader/TextureDescriptor.cs
+++ b/Ryujinx.Graphics.Shader/TextureDescriptor.cs
@@ -13,11 +13,11 @@ namespace Ryujinx.Graphics.Shader
public int CbufSlot { get; }
public int CbufOffset { get; }
- public TextureDescriptor(string name, SamplerType type, int hIndex)
+ public TextureDescriptor(string name, SamplerType type, int handleIndex)
{
Name = name;
Type = type;
- HandleIndex = hIndex;
+ HandleIndex = handleIndex;
IsBindless = false;