diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-11-08 08:10:00 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-08 12:10:00 +0100 |
| commit | 8d168574eb04ae1e7026ac2b058e3b184f068fae (patch) | |
| tree | 6e0f79447276619af980055419874f5e99595b58 /Ryujinx.Graphics.Shader/TextureDescriptor.cs | |
| parent | 5561a3b95e9c980e3354366570e7896a213b95ae (diff) | |
Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders
* More XML docs and other nits
Diffstat (limited to 'Ryujinx.Graphics.Shader/TextureDescriptor.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/TextureDescriptor.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/Ryujinx.Graphics.Shader/TextureDescriptor.cs index 7cf868ef..b39d6c3d 100644 --- a/Ryujinx.Graphics.Shader/TextureDescriptor.cs +++ b/Ryujinx.Graphics.Shader/TextureDescriptor.cs @@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.Shader { public struct TextureDescriptor { - public string Name { get; } + public int Binding { get; } public SamplerType Type { get; } @@ -17,9 +17,9 @@ namespace Ryujinx.Graphics.Shader public TextureUsageFlags Flags { get; set; } - public TextureDescriptor(string name, SamplerType type, TextureFormat format, int handleIndex) + public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int handleIndex) { - Name = name; + Binding = binding; Type = type; Format = format; HandleIndex = handleIndex; @@ -32,9 +32,9 @@ namespace Ryujinx.Graphics.Shader Flags = TextureUsageFlags.None; } - public TextureDescriptor(string name, SamplerType type, int cbufSlot, int cbufOffset) + public TextureDescriptor(int binding, SamplerType type, int cbufSlot, int cbufOffset) { - Name = name; + Binding = binding; Type = type; Format = TextureFormat.Unknown; HandleIndex = 0; |
