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authorgdkchan <gab.dark.100@gmail.com>2020-11-08 08:10:00 -0300
committerGitHub <noreply@github.com>2020-11-08 12:10:00 +0100
commit8d168574eb04ae1e7026ac2b058e3b184f068fae (patch)
tree6e0f79447276619af980055419874f5e99595b58 /Ryujinx.Graphics.Shader/TextureDescriptor.cs
parent5561a3b95e9c980e3354366570e7896a213b95ae (diff)
Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
Diffstat (limited to 'Ryujinx.Graphics.Shader/TextureDescriptor.cs')
-rw-r--r--Ryujinx.Graphics.Shader/TextureDescriptor.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/Ryujinx.Graphics.Shader/TextureDescriptor.cs
index 7cf868ef..b39d6c3d 100644
--- a/Ryujinx.Graphics.Shader/TextureDescriptor.cs
+++ b/Ryujinx.Graphics.Shader/TextureDescriptor.cs
@@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.Shader
{
public struct TextureDescriptor
{
- public string Name { get; }
+ public int Binding { get; }
public SamplerType Type { get; }
@@ -17,9 +17,9 @@ namespace Ryujinx.Graphics.Shader
public TextureUsageFlags Flags { get; set; }
- public TextureDescriptor(string name, SamplerType type, TextureFormat format, int handleIndex)
+ public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int handleIndex)
{
- Name = name;
+ Binding = binding;
Type = type;
Format = format;
HandleIndex = handleIndex;
@@ -32,9 +32,9 @@ namespace Ryujinx.Graphics.Shader
Flags = TextureUsageFlags.None;
}
- public TextureDescriptor(string name, SamplerType type, int cbufSlot, int cbufOffset)
+ public TextureDescriptor(int binding, SamplerType type, int cbufSlot, int cbufOffset)
{
- Name = name;
+ Binding = binding;
Type = type;
Format = TextureFormat.Unknown;
HandleIndex = 0;