diff options
| author | Mary <me@thog.eu> | 2020-11-13 00:15:34 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-13 00:15:34 +0100 |
| commit | 48f6570557fc76496936514d94e3ccddf55ec633 (patch) | |
| tree | ce455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Shader/TextureDescriptor.cs | |
| parent | 7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff) | |
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Shader/TextureDescriptor.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/TextureDescriptor.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/Ryujinx.Graphics.Shader/TextureDescriptor.cs index 95f5e01d..b7b0ae12 100644 --- a/Ryujinx.Graphics.Shader/TextureDescriptor.cs +++ b/Ryujinx.Graphics.Shader/TextureDescriptor.cs @@ -2,15 +2,15 @@ namespace Ryujinx.Graphics.Shader { public struct TextureDescriptor { - public int Binding { get; } + public readonly int Binding; - public SamplerType Type { get; } - public TextureFormat Format { get; } + public readonly SamplerType Type; + public readonly TextureFormat Format; - public int CbufSlot { get; } - public int HandleIndex { get; } + public readonly int CbufSlot; + public readonly int HandleIndex; - public TextureUsageFlags Flags { get; set; } + public TextureUsageFlags Flags; public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex) { |
