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authorgdkchan <gab.dark.100@gmail.com>2021-08-11 19:44:41 -0300
committerGitHub <noreply@github.com>2021-08-11 19:44:41 -0300
commit0ba4ade8f1fa64e2bda5c4b1e0c5b37e10d51c80 (patch)
tree74653fad02702bc35cf7f006fcc9e470da217644 /Ryujinx.Graphics.Shader/SupportBuffer.cs
parent3148c0c21cb45a92ff77344027757fb4808bb3cb (diff)
Ensure render scale is initialized to 1 on the backend (#2543)
Diffstat (limited to 'Ryujinx.Graphics.Shader/SupportBuffer.cs')
-rw-r--r--Ryujinx.Graphics.Shader/SupportBuffer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/SupportBuffer.cs b/Ryujinx.Graphics.Shader/SupportBuffer.cs
index 78f24401..f76d2c92 100644
--- a/Ryujinx.Graphics.Shader/SupportBuffer.cs
+++ b/Ryujinx.Graphics.Shader/SupportBuffer.cs
@@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader
public const int ComputeRenderScaleOffset = FragmentRenderScaleOffset + FieldSize; // Skip first scale that is used for the render target
// One for the render target, 32 for the textures, and 8 for the images.
- private const int RenderScaleMaxCount = 1 + 32 + 8;
+ public const int RenderScaleMaxCount = 1 + 32 + 8;
public const int RequiredSize = FragmentRenderScaleOffset + RenderScaleMaxCount * FieldSize;
}