diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2023-04-25 19:51:07 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-25 19:51:07 -0300 |
| commit | 9f12e50a546b15533778ed0d8290202af91c10a2 (patch) | |
| tree | f0e77a7b7c605face5ef29270b4248af2682301a /Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs | |
| parent | 097562bc6c227c42f803ce1078fcb4adf06cd20c (diff) | |
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator
* Implement gl_ViewportMask[]
* Add back the Intel FrontFacing bug workaround
* Fix GLSL transform feedback outputs mistmatch with fragment stage
* Shader cache version bump
* Fix geometry shader recognition
* PR feedback
* Delete GetOperandDef and GetOperandUse
* Remove replacements that are no longer needed on GLSL compilation on Vulkan
* Fix incorrect load for per-patch outputs
* Fix build
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs index 0a9a9e51..8eccef23 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs @@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Add(Instruction.ImageStore, AggregateType.Void); Add(Instruction.ImageAtomic, AggregateType.S32); Add(Instruction.IsNan, AggregateType.Bool, AggregateType.Scalar); - Add(Instruction.LoadAttribute, AggregateType.FP32, AggregateType.S32, AggregateType.S32, AggregateType.S32); + Add(Instruction.Load, AggregateType.FP32); Add(Instruction.LoadConstant, AggregateType.FP32, AggregateType.S32, AggregateType.S32); Add(Instruction.LoadGlobal, AggregateType.U32, AggregateType.S32, AggregateType.S32); Add(Instruction.LoadLocal, AggregateType.U32, AggregateType.S32); @@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Add(Instruction.ShuffleXor, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool); Add(Instruction.Sine, AggregateType.Scalar, AggregateType.Scalar); Add(Instruction.SquareRoot, AggregateType.Scalar, AggregateType.Scalar); - Add(Instruction.StoreAttribute, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.FP32); + Add(Instruction.Store, AggregateType.Void); Add(Instruction.StoreGlobal, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32); Add(Instruction.StoreLocal, AggregateType.Void, AggregateType.S32, AggregateType.U32); Add(Instruction.StoreShared, AggregateType.Void, AggregateType.S32, AggregateType.U32); @@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { return AggregateType.FP32; } - else if (inst == Instruction.Call) + else if (inst == Instruction.Call || inst == Instruction.Load || inst == Instruction.Store) { return AggregateType.S32; } |
