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authorgdk <gab.dark.100@gmail.com>2019-11-15 20:41:06 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit8eb773d81f0b580851b840f3abc222b784523fbc (patch)
tree7be5a2a09072363d287728080224c1ad1188d286 /Ryujinx.Graphics.Shader/SamplerType.cs
parent04102e5c9db600d4ea4ffc0b514bda6f5e300bca (diff)
Make the shader translator more error resilient (part 2)
Diffstat (limited to 'Ryujinx.Graphics.Shader/SamplerType.cs')
-rw-r--r--Ryujinx.Graphics.Shader/SamplerType.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/SamplerType.cs b/Ryujinx.Graphics.Shader/SamplerType.cs
index 5e0b776c..9546efe4 100644
--- a/Ryujinx.Graphics.Shader/SamplerType.cs
+++ b/Ryujinx.Graphics.Shader/SamplerType.cs
@@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.Shader
[Flags]
public enum SamplerType
{
+ None = 0,
Texture1D,
TextureBuffer,
Texture2D,
@@ -32,7 +33,7 @@ namespace Ryujinx.Graphics.Shader
case SamplerType.TextureCube: return 3;
}
- throw new ArgumentException($"Invalid texture type \"{type}\".");
+ throw new ArgumentException($"Invalid sampler type \"{type}\".");
}
}
} \ No newline at end of file