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authorgdkchan <gab.dark.100@gmail.com>2021-10-18 18:38:04 -0300
committerGitHub <noreply@github.com>2021-10-18 18:38:04 -0300
commitd512ce122cb1c9a7fe7cb40d3f85d642ee37f897 (patch)
treebd20273250bf8066fa4df4b67c0de2ab9eac8092 /Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs
parent7603dbe3c8b45c8563f320f17ce784151cb1f0a8 (diff)
Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs
index 245b2253..240fd6b1 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs
@@ -79,6 +79,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
src = Attribute(AttributeConsts.LaneId);
break;
+ case SReg.InvocationId:
+ src = Attribute(AttributeConsts.InvocationId);
+ break;
+
case SReg.YDirection:
src = ConstF(1); // TODO: Use value from Y direction GPU register.
break;
@@ -87,6 +91,22 @@ namespace Ryujinx.Graphics.Shader.Instructions
src = context.Config.Stage == ShaderStage.Fragment ? Attribute(AttributeConsts.ThreadKill) : Const(0);
break;
+ case SReg.InvocationInfo:
+ if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment)
+ {
+ Operand primitiveId = Attribute(AttributeConsts.PrimitiveId);
+ Operand patchVerticesIn = Attribute(AttributeConsts.PatchVerticesIn);
+
+ patchVerticesIn = context.ShiftLeft(patchVerticesIn, Const(16));
+
+ src = context.BitwiseOr(primitiveId, patchVerticesIn);
+ }
+ else
+ {
+ src = Const(0);
+ }
+ break;
+
case SReg.TId:
Operand tidX = Attribute(AttributeConsts.ThreadIdX);
Operand tidY = Attribute(AttributeConsts.ThreadIdY);