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authorgdkchan <gab.dark.100@gmail.com>2021-04-20 07:33:54 -0300
committerGitHub <noreply@github.com>2021-04-20 12:33:54 +0200
commit4770cfa920b606b1496ca9348c3dd69b476dbbbf (patch)
tree864a33b60a4bf30239e26f720026f4988e72d220 /Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs
parent89791ba68dba70999643c5d876e9329b385c6e8a (diff)
Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs
index 81d5c7af..7afdbf4e 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs
@@ -53,6 +53,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand dest = Attribute(op.AttributeOffset + index * 4);
+ context.FlagAttributeWritten(dest.Value);
+
context.Copy(dest, Register(rd));
}
}