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authorriperiperi <rhy3756547@hotmail.com>2023-01-13 00:31:21 +0000
committerGitHub <noreply@github.com>2023-01-13 01:31:21 +0100
commit8fa248ceb4cbc9d199bbac1d968df8b168106c2c (patch)
tree678ca26d2a909c6a85aba13a1b03df704cabfa2e /Ryujinx.Graphics.Shader/IGpuAccessor.cs
parent30862b5ffd6848b1296da23bc8bb7e9f96bb7e60 (diff)
Vulkan: Add workarounds for MoltenVK (#4202)
* Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/IGpuAccessor.cs')
-rw-r--r--Ryujinx.Graphics.Shader/IGpuAccessor.cs19
1 files changed, 19 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/Ryujinx.Graphics.Shader/IGpuAccessor.cs
index 337bd314..55df8dc3 100644
--- a/Ryujinx.Graphics.Shader/IGpuAccessor.cs
+++ b/Ryujinx.Graphics.Shader/IGpuAccessor.cs
@@ -115,6 +115,16 @@ namespace Ryujinx.Graphics.Shader
}
/// <summary>
+ /// Queries output type for fragment shaders.
+ /// </summary>
+ /// <param name="location">Location of the framgent output</param>
+ /// <returns>Output location</returns>
+ AttributeType QueryFragmentOutputType(int location)
+ {
+ return AttributeType.Float;
+ }
+
+ /// <summary>
/// Queries Local Size X for compute shaders.
/// </summary>
/// <returns>Local Size X</returns>
@@ -187,6 +197,15 @@ namespace Ryujinx.Graphics.Shader
}
/// <summary>
+ /// Queries host about whether to reduce precision to improve performance.
+ /// </summary>
+ /// <returns>True if precision is limited to vertex position, false otherwise</returns>
+ bool QueryHostReducedPrecision()
+ {
+ return false;
+ }
+
+ /// <summary>
/// Queries host about the presence of the FrontFacing built-in variable bug.
/// </summary>
/// <returns>True if the bug is present on the host device used, false otherwise</returns>