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authorgdk <gab.dark.100@gmail.com>2019-10-31 00:29:22 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit278a4c317c0b87add67cc9ebc904afe1db23a031 (patch)
tree452b59bf4aebf45b9086cf1f59e006c089a2cba7 /Ryujinx.Graphics.Shader/Decoders/OpCodeTxd.cs
parentd786d8d2b924da7cd116a2eb97d738a9f07b4e43 (diff)
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
Diffstat (limited to 'Ryujinx.Graphics.Shader/Decoders/OpCodeTxd.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Decoders/OpCodeTxd.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeTxd.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeTxd.cs
new file mode 100644
index 00000000..25df1f81
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeTxd.cs
@@ -0,0 +1,18 @@
+using Ryujinx.Graphics.Shader.Instructions;
+
+namespace Ryujinx.Graphics.Shader.Decoders
+{
+ class OpCodeTxd : OpCodeTexture
+ {
+ public bool IsBindless { get; }
+
+ public OpCodeTxd(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
+ {
+ HasOffset = opCode.Extract(35);
+
+ IsBindless = opCode.Extract(54);
+
+ LodMode = TextureLodMode.None;
+ }
+ }
+} \ No newline at end of file