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authorgdkchan <gab.dark.100@gmail.com>2020-03-03 11:02:08 -0300
committerGitHub <noreply@github.com>2020-03-03 15:02:08 +0100
commitdc97457bf0121b9383054ca14d3c525b56b92634 (patch)
treeecd78f76805b16bb01ec8d81f99f1cb3a2a43895 /Ryujinx.Graphics.Shader/Decoders/DecoderHelper.cs
parent3045c1a18644e50fd843dfce07d809e46d923ada (diff)
Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake
Diffstat (limited to 'Ryujinx.Graphics.Shader/Decoders/DecoderHelper.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Decoders/DecoderHelper.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Decoders/DecoderHelper.cs b/Ryujinx.Graphics.Shader/Decoders/DecoderHelper.cs
index 77cd1bf7..3585c35f 100644
--- a/Ryujinx.Graphics.Shader/Decoders/DecoderHelper.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/DecoderHelper.cs
@@ -54,5 +54,21 @@ namespace Ryujinx.Graphics.Shader.Decoders
return BitConverter.Int32BitsToSingle(imm);
}
+
+ public static float DecodeD20Immediate(long opCode)
+ {
+ long imm = opCode.Extract(20, 19);
+
+ bool negate = opCode.Extract(56);
+
+ imm <<= 44;
+
+ if (negate)
+ {
+ imm |= 1L << 63;
+ }
+
+ return (float)BitConverter.Int64BitsToDouble(imm);
+ }
}
} \ No newline at end of file