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| author | Mary <me@thog.eu> | 2020-10-10 12:45:49 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-10 21:45:49 +1100 |
| commit | c482718d2e1a6e4abe69c246bdaca8b21f898037 (patch) | |
| tree | 319c8438b6830e8bede0d5b9e5fce23b14c0ca62 /Ryujinx.Graphics.Shader/CodeGen | |
| parent | ace67ed324a70121cbe466a94c8b633a9826b921 (diff) | |
surfaceflinger: Disable async buffer (#1603)
This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer.
This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super
Mario Galaxy now go ingame).
Thanks to @gdkchan for tracing the memory corruption.
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen')
0 files changed, 0 insertions, 0 deletions
