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authorgdkchan <gab.dark.100@gmail.com>2022-10-01 02:35:52 -0300
committerGitHub <noreply@github.com>2022-10-01 02:35:52 -0300
commit9c2500de5ffa76d74e1761be9e6a1e50b36af7c5 (patch)
tree5c7f443b4cf5d424df67c5e5abfaaa2a71fa28e7 /Ryujinx.Graphics.Shader/CodeGen/Glsl
parentdbe43c17199a96e86175c9dd39d6062ce58cefb4 (diff)
Fix incorrect tessellation inputs/outputs (#3728)
* Fix incorrect tessellation inputs/outputs * Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs51
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs83
2 files changed, 69 insertions, 65 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 65e78121..ff808b04 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
+using System.Collections.Generic;
using System.Linq;
using System.Numerics;
@@ -163,9 +164,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
{
+ bool tessCw = context.Config.GpuAccessor.QueryTessCw();
+
+ if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ {
+ // We invert the front face on Vulkan backend, so we need to do that here aswell.
+ tessCw = !tessCw;
+ }
+
string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
- string windingOrder = context.Config.GpuAccessor.QueryTessCw() ? "cw" : "ccw";
+ string windingOrder = tessCw ? "cw" : "ccw";
context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
context.AppendLine();
@@ -185,14 +194,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
- if (context.Config.UsedInputAttributesPerPatch != 0)
+ if (context.Config.UsedInputAttributesPerPatch.Count != 0)
{
DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
context.AppendLine();
}
- if (context.Config.UsedOutputAttributesPerPatch != 0)
+ if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
{
DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
@@ -509,13 +518,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static void DeclareInputAttributesPerPatch(CodeGenContext context, int usedAttributes)
+ private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
{
- while (usedAttributes != 0)
+ foreach (int attr in attrs.OrderBy(x => x))
{
- int index = BitOperations.TrailingZeroCount(usedAttributes);
- DeclareInputAttributePerPatch(context, index);
- usedAttributes &= ~(1 << index);
+ DeclareInputAttributePerPatch(context, attr);
}
}
@@ -566,16 +573,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
{
- string layout = string.Empty;
-
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
- {
- layout = $"layout (location = {32 + attr}) ";
- }
-
+ int location = context.Config.GetPerPatchAttributeLocation(attr);
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
- context.AppendLine($"{layout}patch in vec4 {name};");
+ context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
}
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
@@ -624,28 +625,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, int usedAttributes)
+ private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
{
- while (usedAttributes != 0)
+ foreach (int attr in attrs.OrderBy(x => x))
{
- int index = BitOperations.TrailingZeroCount(usedAttributes);
- DeclareOutputAttributePerPatch(context, index);
- usedAttributes &= ~(1 << index);
+ DeclareOutputAttributePerPatch(context, attr);
}
}
private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
{
- string layout = string.Empty;
-
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
- {
- layout = $"layout (location = {32 + attr}) ";
- }
-
+ int location = context.Config.GetPerPatchAttributeLocation(attr);
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
- context.AppendLine($"{layout}patch out vec4 {name};");
+ context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
}
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 1ab91f77..fd284316 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -28,33 +28,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
{
- { AttributeConsts.TessLevelOuter0, new BuiltInAttribute("gl_TessLevelOuter[0]", VariableType.F32) },
- { AttributeConsts.TessLevelOuter1, new BuiltInAttribute("gl_TessLevelOuter[1]", VariableType.F32) },
- { AttributeConsts.TessLevelOuter2, new BuiltInAttribute("gl_TessLevelOuter[2]", VariableType.F32) },
- { AttributeConsts.TessLevelOuter3, new BuiltInAttribute("gl_TessLevelOuter[3]", VariableType.F32) },
- { AttributeConsts.TessLevelInner0, new BuiltInAttribute("gl_TessLevelInner[0]", VariableType.F32) },
- { AttributeConsts.TessLevelInner1, new BuiltInAttribute("gl_TessLevelInner[1]", VariableType.F32) },
- { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
- { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
- { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
- { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
- { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
- { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
- { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
- { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
- { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
- { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
- { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
- { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
- { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
- { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
- { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
- { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
- { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
- { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
- { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
- { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
- { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
+ { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
+ { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
+ { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
+ { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
+ { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
+ { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
+ { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
+ { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
+ { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
+ { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
+ { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
+ { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
+ { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
+ { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
+ { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
+ { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
+ { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
+ { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
+ { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
+ { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
+ { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
// Special.
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
@@ -170,7 +164,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
value &= AttributeConsts.Mask & ~3;
char swzMask = GetSwizzleMask((value >> 2) & 3);
- if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
+ if (perPatch)
+ {
+ if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
+ {
+ value -= AttributeConsts.UserAttributePerPatchBase;
+
+ return $"{DefaultNames.PerPatchAttributePrefix}{(value >> 4)}.{swzMask}";
+ }
+ else if (value < AttributeConsts.UserAttributePerPatchBase)
+ {
+ return value switch
+ {
+ AttributeConsts.TessLevelOuter0 => "gl_TessLevelOuter[0]",
+ AttributeConsts.TessLevelOuter1 => "gl_TessLevelOuter[1]",
+ AttributeConsts.TessLevelOuter2 => "gl_TessLevelOuter[2]",
+ AttributeConsts.TessLevelOuter3 => "gl_TessLevelOuter[3]",
+ AttributeConsts.TessLevelInner0 => "gl_TessLevelInner[0]",
+ AttributeConsts.TessLevelInner1 => "gl_TessLevelInner[1]",
+ _ => null
+ };
+ }
+ }
+ else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
{
value -= AttributeConsts.UserAttributeBase;
@@ -180,11 +196,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
- if (!indexable && perPatch)
- {
- prefix = DefaultNames.PerPatchAttributePrefix;
- }
-
if (indexable)
{
string name = prefix;
@@ -202,7 +213,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string name = $"{prefix}{(value >> 4)}_{swzMask}";
- if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
+ if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
{
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
}
@@ -213,7 +224,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string name = $"{prefix}{(value >> 4)}";
- if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
+ if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
{
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
}
@@ -277,7 +288,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string name = builtInAttr.Name;
- if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
+ if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
{
name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
}