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authorgdkchan <gab.dark.100@gmail.com>2021-12-08 17:54:12 -0300
committerGitHub <noreply@github.com>2021-12-08 17:54:12 -0300
commit650cc41c02e4b7305750e23f855cdc7ce533a1b2 (patch)
treecd4f22a5a2e039a325c5c58ff95fa133ea57977f /Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs
parenta0aa87366c25611b1b0380e94d4edc8f9f2338e2 (diff)
Implement remaining shader double-precision instructions (#2845)
* Implement remaining shader double-precision instructions * Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs
index 6d43ed0e..2ec44277 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs
@@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static bool TryFormat(int value, VariableType dstType, out string formatted)
{
- if (dstType == VariableType.F32 || dstType == VariableType.F64)
+ if (dstType == VariableType.F32)
{
return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted);
}