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authorriperiperi <rhy3756547@hotmail.com>2020-11-02 19:53:23 +0000
committerGitHub <noreply@github.com>2020-11-02 16:53:23 -0300
commite1da7df2075f45ac3d19538f7781115978282100 (patch)
treed46ae3ffedd2886adba64f1044b699f99b13f795 /Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
parent11a7c99764ed4e6c575c877c69ca627645702a42 (diff)
Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657)
* Support res scale on images, correctly blacklist for SUST, move logic out of backend. * Fix Typo
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs66
1 files changed, 55 insertions, 11 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index 456bfc4e..f10eb101 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -47,6 +47,43 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
texCall += ", " + str;
}
+ string ApplyScaling(string vector)
+ {
+ int index = context.FindImageDescriptorIndex(texOp);
+ TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
+
+ if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
+ texOp.Inst == Instruction.ImageLoad &&
+ !isBindless &&
+ !isIndexed)
+ {
+ // Image scales start after texture ones.
+ int scaleIndex = context.TextureDescriptors.Count + index;
+
+ if (pCount == 3 && isArray)
+ {
+ // The array index is not scaled, just x and y.
+ vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + scaleIndex + "), (" + vector + ").z)";
+ }
+ else if (pCount == 2 && !isArray)
+ {
+ vector = "Helper_TexelFetchScale(" + vector + ", " + scaleIndex + ")";
+ }
+ else
+ {
+ flags |= TextureUsageFlags.ResScaleUnsupported;
+ }
+ }
+ else
+ {
+ flags |= TextureUsageFlags.ResScaleUnsupported;
+ }
+
+ context.ImageDescriptors[index] = context.ImageDescriptors[index].SetFlag(flags);
+
+ return vector;
+ }
+
if (pCount > 1)
{
string[] elems = new string[pCount];
@@ -56,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
elems[index] = Src(VariableType.S32);
}
- Append("ivec" + pCount + "(" + string.Join(", ", elems) + ")");
+ Append(ApplyScaling("ivec" + pCount + "(" + string.Join(", ", elems) + ")"));
}
else
{
@@ -404,28 +441,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (intCoords)
{
int index = context.FindTextureDescriptorIndex(texOp);
+ TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
- (texOp.Flags & TextureFlags.Bindless) == 0 &&
- texOp.Type != SamplerType.Indexed)
+ !isBindless &&
+ !isIndexed)
{
if (pCount == 3 && isArray)
{
// The array index is not scaled, just x and y.
- return "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
+ vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
}
else if (pCount == 2 && !isArray)
{
- return "Helper_TexelFetchScale(" + vector + ", " + index + ")";
+ vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
}
- }
+ else
+ {
+ flags |= TextureUsageFlags.ResScaleUnsupported;
+ }
+ }
+ else
+ {
+ // Resolution scaling cannot be applied to this texture right now.
+ // Flag so that we know to blacklist scaling on related textures when binding them.
- // Resolution scaling cannot be applied to this texture right now.
- // Flag so that we know to blacklist scaling on related textures when binding them.
+ flags |= TextureUsageFlags.ResScaleUnsupported;
+ }
- TextureDescriptor descriptor = context.TextureDescriptors[index];
- descriptor.Flags |= TextureUsageFlags.ResScaleUnsupported;
- context.TextureDescriptors[index] = descriptor;
+ context.TextureDescriptors[index] = context.TextureDescriptors[index].SetFlag(flags);
}
return vector;