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| author | gdkchan <gab.dark.100@gmail.com> | 2021-01-29 00:38:51 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-29 14:38:51 +1100 |
| commit | f93089a64f9586863e8a261af932d125e78230df (patch) | |
| tree | 9899a0075441cbaa620d2dbf7609909c2d8b0bde /Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs | |
| parent | 9c2f851d3946a2b789e8c00432c60c8d690299a7 (diff) | |
Implement geometry shader passthrough (#1961)
* Implement geometry shader passthrough
* Cache version change
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs index 276544fc..37a1cd89 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs @@ -69,7 +69,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl // compiler may eliminate them. // (Not needed for fragment shader as it is the last stage). if (context.Config.Stage != ShaderStage.Compute && - context.Config.Stage != ShaderStage.Fragment) + context.Config.Stage != ShaderStage.Fragment && + !context.Config.GpPassthrough) { for (int attr = 0; attr < Declarations.MaxAttributes; attr++) { |
