diff options
| author | Mary <me@thog.eu> | 2020-11-13 00:15:34 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-13 00:15:34 +0100 |
| commit | 48f6570557fc76496936514d94e3ccddf55ec633 (patch) | |
| tree | ce455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Shader/BufferDescriptor.cs | |
| parent | 7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff) | |
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Shader/BufferDescriptor.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/BufferDescriptor.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/BufferDescriptor.cs b/Ryujinx.Graphics.Shader/BufferDescriptor.cs index 99855518..53a4fb16 100644 --- a/Ryujinx.Graphics.Shader/BufferDescriptor.cs +++ b/Ryujinx.Graphics.Shader/BufferDescriptor.cs @@ -2,8 +2,8 @@ namespace Ryujinx.Graphics.Shader { public struct BufferDescriptor { - public int Binding { get; } - public int Slot { get; } + public readonly int Binding; + public readonly int Slot; public BufferDescriptor(int binding, int slot) { |
